The Wireframe node allows you render a wireframe overlay on the surface of your geometry object.
NOTE: The Wireframe node only works if you are rendering your 3D scene using ScanlineRender.
Connection Type |
Connection Name |
Function |
Input |
unnamed |
Either: • The 2D image you’re using for the surface texture, or • Another shader node, such as Diffuse, Specular, or Emission. Adding several shader nodes one after the other allows you to produce more complex effects. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
Wireframe Tab |
|||
channels |
channels |
rgba |
The effect is only applied to these channels. You can use the checkboxes on the right to select individual channels. |
operation |
operation |
opaque |
Sets how the wireframe overlay is applied to the geometry: • opaque - display the wireframe on fully opaque black input geometry. • see through - display the wireframe on fully transparent geometry. • over - display the wireframe on top of the input shader or texture. • multiply - multiply the wireframe by the input shader or texture and display it on fully transparent geometry. • modulate - apply standard diffuse shading to the wireframe and display it on top of the input shader or texture. This takes into account any lights in the scene. |
line width |
line_width |
0.5 |
Sets the width of the wireframe lines (in pixels). |
line color | line_color | 1 |
Sets the color and transparency of the wireframe lines. |
Wireframe Render - Nuke 8 Tutorial from The Foundry on Vimeo.