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HueCorrect

Lets you make precision adjustments to the levels of saturation in a range of hues. You do so via edits to a series of suppression curves. The horizontal axis represents the original, or input, saturation, and the vertical axis represents the new, or output, saturation.

By choosing which curve you edit and how much of that curve you alter, you can precisely limit the influence of the effect.

For the compositor, HueCorrect is obviously of greatest use in diminishing green, blue, or redscreen spill.

For the times when you just want to correct the saturation component and don’t require limiting the correction to any particular range of hues, you can also use the Saturation node.

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