Toe lifts the black level, in a similar way to gain controls in other color correction nodes, but with a rolloff so that whites are mostly not affected. This makes the shadows in your image lighter.
Connection Type |
Connection Name |
Function |
Input |
unnamed |
The image sequence whose black levels you want to lift. |
mask |
An optional image to use as a mask. By default, the color correction is limited to the non-black areas of the mask. At first, the mask input appears as triangle on the right side of the node, but when you drag it, it turns into an arrow labeled mask. If you cannot see the mask input, ensure that the mask control is disabled or set to none. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
Toe Tab |
|||
channels |
channels |
rgb |
The color correction is only applied to these channels. You can use the checkboxes on the right to select individual channels. |
lift |
lift |
0 |
Changes the black values to this value, without affecting any original white values of the image. |
mask |
N/A |
disabled |
Enables the associated mask channel to the right. Disabling this checkbox is the same as setting the channel to none. |
maskChannelInput |
none |
The channel to use as a mask. By default, the color correction is limited to the non-black areas of this channel. |
|
inject |
inject |
disabled |
Copies the mask input to the predefined mask.a channel. Injecting the mask allows you to use the same mask further downstream. |
invert |
invert |
disabled |
Inverts the use of the mask channel so that the color correction is limited to the non-white areas of the mask. |
fringe |
fringe |
disabled |
Blurs the edges of the mask. |
(un)premult by |
N/A |
disabled |
Enables the associated channel to the right. Disabling this checkbox is the same as setting the channel to none. |
unpremult |
none |
The image is divided by this channel before being processed, and multiplied again afterwards. If you are using premultiplied input images, you may want to check (un)premult by and select rgba.alpha here. This will simulate applying the color correction before the premultiplication was done. It is the same as adding an Unpremult node before this node and a Premult node after, but allows you to work faster if you’re only using one color correct node. If you are using unpremultiplied input images, you should leave this set to none. |
|
invert |
invert_unpremult |
disabled |
Inverts the use of the (un)premultiply channel. |
mix |
mix |
1 |
Dissolves between the original image at 0 and the full color correction at 1. |