DeepHoldout removes or fades out samples in the main input that are occluded by samples in the holdout input. Unlike the DeepMerge node, DeepHoldout produces a flattened output image that’s no longer in deep format.
Connection Type |
Connection Name |
Function |
Input |
holdout |
The deep image with the occluding parts. |
main |
The deep image to remove or fade samples from. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
DeepHoldout Tab |
|||
create matte only |
matte |
disabled |
When enabled, DeepHoldout only outputs an alpha matte of the main input with holes where objects in the holdout input have occluded parts of it. You can then merge this over your RGB footage with the Merge node’s mask mode. The final result is your image with holes punched out where occlusion has occurred. When disabled, DeepHoldout outputs your main RGB image with holes where the objects in the holdout input have occluded parts of it, and an alpha channel for that image. |