Generates a gradation between two defined edges. This node is included for backward compatibility - other Draw nodes, such as Rectangle, have their own Ramp controls.
Connection Type |
Connection Name |
Function |
Input |
unnamed |
The image sequence to which the ramp is added. |
mask |
An optional image to use as a mask. By default, the ramp is limited to the non-black areas of the mask. At first, the mask input appears as triangle on the right side of the node, but when you drag it, it turns into an arrow labeled mask. If you cannot see the mask input, ensure that the mask control is disabled or set to none. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
Ramp Tab |
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output |
output |
rgba |
The ramp is rendered into these output channels. If you set this to something other than none, you can use the checkboxes on the right to select individual channels. |
premult |
premult |
none |
Premultiply multiplies the chosen input channels with a mask representing the ramp. For example, where there is no ramp (the matte is black or empty), the input channels are set to black. Where the ramp is opaque (the matte is white or full), the input channels keep their full value. NOTE: Selecting rgba premultiplies the alpha against itself (a*a). If you don’t want this to happen, set premult to rgb instead. |
clip to |
cliptype |
format |
Select how to restrict the output image: • no clip - use the entire image. • bbox - restrict the output image to the incoming bounding box. • format - restrict the output image to the incoming format area. • union bbox+format - restrict the output image to a combination of the incoming bounding box and format area. • intersect bbox+format - restrict the output image to an intersection of the bounding box and incoming format area. |
replace |
replace |
disabled |
When enabled, existing channels are cleared to black before drawing into them. You might find replace useful, for instance, if you’re creating a mask in the alpha channel, but the incoming image already has an alpha channel which you want to throw away. |
invert |
invert |
disabled |
When enabled, inverts the new ramp and non-ramp areas. |
opacity |
opacity |
1 |
Sets the ramp opacity where 0 is equal to transparent, and 1 is equal to opaque. |
mask |
N/A |
disabled |
Enables the associated mask channel to the right. Disabling this checkbox is the same as setting the channel to none. |
maskChannelInput |
none |
The channel to use as a mask. By default, the ramp is limited to the non-black areas of this channel. |
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inject |
inject |
disabled |
Copies the mask input to the predefined mask.a channel. Injecting the mask allows you to use the same mask further downstream. |
invert |
invert_mask |
disabled |
Inverts the use of the mask channel so that the ramp is limited to the non-white areas of the mask. |
point 0 xy |
p0 |
100, 100 |
Sets the position of point 0. This allows you to adjust the spread and angle of the ramp. This control is only available if ramp is set to anything other than none. |
point 1 xy |
p1 |
100, 400 |
Sets the position of point 1. This allows you to adjust the spread and angle of the ramp. This control is only available if ramp is set to anything other than none. |
type |
type |
linear |
Sets the type of ramp to apply: • linear - the ramp has a linear gradient. • plinear - the ramp appears to have more linear gradient to the naked eye. • smooth0 - the ramp gradually eases into the point 0 end. • smooth1 - the ramp eases into the point 1 end. • smooth - the ramp gradually eases into both ends. |
Color Tab |
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color |
color |
1 |
Sets a color for the ramp. |