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AddMix

Using AddMix, the alpha of input A is used to index two color correction lookup curves (LUTs). The first is used to multiply input A, the second to multiply input B, and the results are added together. AddMix performs a similar operation to the Merge node's over mode, but also premultiplies your image. If you have a CG image that has been rendered, you're probably better off not using AddMix because you might lose detail by having your image premultiplied twice.

AddMix can be useful if your input contains a mask that covers a specific area and you want to only merge in that particular area, for instance if you have rotoscoped a particular shape and want to mix it using the roto shape as an alpha.