Many Ocula nodes rely on disparity maps to produce their output. Usually, disparity maps are created using a combination of the O_Solver and O_DisparityGenerator nodes.
However, if you have a CG scene with stereo camera information and z-depth map available, you can also use the O_DepthToDisparity node to generate the disparity map. Provided that the camera information and z-depth map are correct, this is both faster and more accurate than using the O_Solver and O_DisparityGenerator nodes.
Connection Type |
Connection Name |
Function |
Input |
Camera |
A Nuke stereo Camera node. This is the camera the scene was rendered with. In most cases, you would import this into Nuke from a third-party 3D application. For information on how to do this, see the Nuke User Guide. |
Depth |
This is a stereo pair of images (usually, a scene you’ve rendered from a 3D application). In the depth channel, there should be a z-depth map for each view. TIP: If this input is an .exr file, the z-depth map may already be embedded in the clip. If you’re using another file format and have saved the depth map as a separate image, you can use a Nuke Shuffle node (Channel > Shuffle) to get the z-depth map in the depth channel of the Depth image. For information on how to do this, see the Nuke User Guide. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
O_DepthToDisparity Tab |
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Views to Use |
viewPair |
Dependent on Source |
Sets the two views you want to use to create the disparity map. These views will be mapped for the left and right eye. |