O_FocusMatcher is designed to correct subtle focus differences that are sometimes present between the left and right views of a stereo image. It does this by matching the focus distribution of one view to the other, based on the disparity vectors upstream.
Connection Type |
Connection Name |
Function |
Input |
Source |
A stereo pair of images. If disparity channels and occlusion masks are not embedded in the images, you need to insert an O_DisparityGenerator and an O_OcclusionDetector node after the image sequence. |
Mask |
An optional mask that determines where to perform the focus matching calculation. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
O_FocusMatcher Tab |
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Local GPU |
gpuName |
N/A |
Displays the GPU used for rendering when Use GPU if available is enabled. Local GPU displays Not available when: • Use CPU is selected as the GPU Device in the Preferences. • no suitable GPU was found on your system. • it was not possible to create a context for processing on the selected GPU, such as when there is not enough free memory available on the GPU. You can select a different GPU Device, if available, by navigating to the Preferences and selecting an alternative from the GPU Device dropdown. NOTE: Selecting a different GPU requires you to restart Nuke before the change takes effect. |
Use GPU if available |
useGPUIfAvailable |
enabled |
When enabled, rendering occurs on the Local GPU specified, if available, rather than the CPU. The output between the GPU and CPU is identical, but using the GPU can significantly improve processing performance. NOTE: Enabling this option with no local GPU allows the script to run on the GPU whenever the script is opened on a machine which does have a GPU available. The GPU processing also requires certain NVIDIA GPUs and CUDA drivers. For more information on the minimum requirements, please refer to the Nuke Release Notes available in Help > Release Notes. |
Views to Use |
viewPair |
Dependent on source |
Sets the two views whose colours you want to match. These views will be mapped for the left and right eye. |
Match |
matchWhat |
Left to Right |
Allows you specify the direction in which to perform the focus match in: • Left to Right - Deblur or rebuild the left view to match the right. • Right to Left - Deblur or rebuild the right view to match the left. |
Mode |
matchingMode |
Local Matching |
Sets the mode to use to perform the focus match: • Match Edges - matches the appearance of the edges from one view to the other. If you want to preserve the original image structure, it is recommended to use this mode. If the blurring in your input images is subtle, the Match Edges mode may produce the best possible result. • Reconstruct Edges - rebuilds the edges in one view from scratch using the pixels from the other. If you want to rebuild focus exactly, or if the blurring in your image is heavy or varying, it is recommended that you use this mode. The result of this mode depends on the accuracy of the existing disparity vectors. |
Mask |
maskWith |
None |
Sets areas in the image that you want to ignore when calculating the focus calculation. In the O_FocusMatcher controls, set Mask to the component you want to use as the mask. The following Mask settings are available: • None - use the entire image area. • Source Alpha - use the alpha channel of the Source clip as a mask. • Source Inverted Alpha - use the inverted alpha channel of the Source clip as a mask. • Mask Luminance - use the luminance of the Mask input as a mask. • Mask Inverted Luminance - use the inverted luminance of the Mask input as a mask. • Mask Alpha - use the alpha channel of the Mask input as a mask. • Mask Inverted Alpha - use the inverted alpha channel of the Mask input as a mask. |
Local Matching |
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Edge Scale |
scale |
3 |
Allows you to scale the edges where focus matching is performed. To restrict matching to sharp edges, use a small scale value. To match wider edges in the image, increase the scale value. |
Strength |
strength |
1 |
Sets the amount of focus correction to apply. Set this to 0 for no correction, or 1 for complete correction. |
Noise |
noiseLevel |
0.25 |
Allows you to preserve the noise of the original image when using the Reconstruct Edges mode. To ignore noise, set this control to a low value. This matches the focus of fine details and can reconstruct noise from the other view. To retain as much of the original noise as possible, use higher values. This ensures that noise is not coherent between views, but may not match the focus at fine details in the image. |
Occlusions |
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Output corrected area to alpha |
outputOcclusions |
disabled |
When enabled, output the corrected area to the alpha channel. The corrected area can consist of the occlusion mask and the disparity edge mask set using the Adjust Edges control, depending on what the Correction control is set to (Occlusions, Occlusionsand Edges, or None). |
Correction |
occlusionCorrection |
Occlusions |
Defines which areas receive the focus correction when local focus matching is not valid: • Occlusions - fill occluded pixels only, where colour is missing from the other view. • Occlusions and Edges - fill occluded pixels, where colour is missing from the other view, and compensate for disparity changes at edges where matching can fail. • None - apply no occlusion or edge correction. |
Adjust Edges |
adjustEdges |
0 |
Allows you to set the threshold for treating image edges as occlusions to reduce haloing and edge flicker. The higher the value, the more image edges are considered occlusions, even if they aren’t marked as such in the upstream occlusion mask. |
Colour Tolerence |
colourTolerance |
0.1 |
Allows you to set the amount of blurring across edges in the focus match at occluded regions. Decrease this to restrict the colour correction in occluded regions to similar colours. Increase the value to blur the focus correction. |
Support Size |
supportSize |
20 |
Sets the size of the region (in pixels) of unoccluded pixels used to calculate the focus correction at a corrected pixel. |
Stabilise Occlusion |
stabiliseOcclusions |
disabled |
When enabled, flicker can be reduced in occluded areas by using data from multiple frames. |