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ParticleBounce

With ParticleBounce, you can make your particles appear to bounce off a 3D shape instead of travelling through it. Use the ParticleBounce object control in combination with real geometry to make it look as though the particles are interacting with it. Each particle checks for intersection with the geometry, then bounces according to the normal at that point. This is currently limited to the primitive Nukeshapes plane, sphere, and cylinder.