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ParticleCache

The ParticleCache node allows you to store the geometry simulation for a particle system to file. It can then be read back in different sessions of Nuke or on different machines without the need for recalculation.

This allows a particle system to be produced by an artist and then used by a render farm without recalculation, speeding up render times.

Caching does not replace the particle system rendered, as it relies on its inputs.

NOTE:  ParticleCache nodes must be placed at the bottom of a single particle system or multiple merged particle systems. They cannot be placed beneath a Scene node connected to two separate streams or in the middle of a string of particle nodes.