With ParticleToGeo, you can create 3D geometry for particles in specific channels. If you have a 3D geometry object connected anywhere in your particle stream, ParticleToGeo node duplicates that geometry at each particle.
Connection Type |
Connection Name |
Function |
Input |
particles |
The particle system for which you intend create particle geometry. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
ParticleToGeo Tab |
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display |
display |
unchanged |
Adjust the display characteristics of the particles. These settings don’t affect the render output of the scene; these are for display purposes only in the 3D Viewer. • off - hides the particles. • wireframe - displays only the outlines of the particle. • solid - displays all particles with a solid color. • solid+wireframe - displays the particles as solid color with the particles outlines. • textured - displays only the surface texture. • textured+wireframe - displays the wireframe plus the surface texture. • unchanged - doesn't change the particles display mode. The Viewer can override this setting. |
selectable |
selectable |
enabled |
When enabled, you can select the particles in the Viewer by clicking on them. |
render |
render_mode |
unchanged |
Sets how the particles will render. This control is independent from the display selection, but has the same settings. |
channels |
channels |
all |
Sets which particles are assigned geometry by channel. For example, the default all assigns geometry to particles in all channels. |
align mode |
align |
none |
Sets the way sprite (non geometry) particles are aligned: • none - particles are not aligned. • spin - particles are aligned according to their rotation. • velocity - particles are aligned according to their velocity. |