CameraTracker can create a baked point cloud, that is, points that don't update when you make changes to the CameraTracker properties panel controls.
1. | Select Point cloud from the Export dropdown menu. |
2. | Click Create. |
CameraTracker adds a CameraTrackerPointCloud node to the Node Graph.
3. | Double-click the CameraTrackerPointCloud node to open the properties panel. |
4. | Set how the points should appear, both in the Viewer and when rendered out, using the display and render dropdowns: |
• off - hides the 3D points.
• wireframe - displays only the points.
• solid - displays all points using the color of the pixel they represent.
• solid+wireframe - displays all points using the color of the pixel they represent and the points themselves.
• textured - displays only the surface texture.
• textured+wireframe - displays the the surface texture and the points.
5. | Enable or disable shadow casting and receiving when the point cloud is rendered to 2D using the checkboxes. |
See Casting Shadows for more information on lighting and casting shadows.
6. | Set the size of the rendered points using the Point Size control. |
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