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        Creating 3D Particles
        Nuke's Particle node set is a solution for creating particles in a 3D environment. You can create things like smoke, fog, falling snow, explosions, and bubbles - the possibilities are endless. You can use the various Particle nodes for emitting, manipulating, and displaying limitless types of particles in your 3D scene. 
        Quick Start
        Here's a quick overview of the workflow:
        
            
            
            
            
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                1.  
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                Create a ParticleEmitter node, and connect it to a Viewer.  | 
            
        
        
            
            
            
            
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                Connect a source of emission and a particle representation to the emit and particle inputs of the ParticleEmitter. For more information, see Connecting Particle Nodes. | 
            
        
        
            
            
            
            
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                3.  
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                Modify your particles’ lifetime, velocity and other basic properties in the ParticleEmitter properties panel. For more information, Emitting Particles. | 
            
        
        
        
            
            
            
            
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                If necessary, cache your particle simulation in order to read it back in without the need for recalculation. For more information, see Caching Particles. | 
            
        
        
            
            
            
                
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                    | Rain created using particles. | 
                    Snow created using particles |