MotionBlur3D

While similar to the MotionBlur2D node in that it does not produce motion blur independently, MotionBlur3D is designed specifically for camera moves rather than 2D transforms. MotionBlur3D collates UV motion information from the cam input to output UV vectors down the node tree to a VectorBlur node, producing motion blur based on these vectors.

See also Camera and VectorBlur.

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