Using Paths and Masks to Control the Scene

When creating or modifying geometry in the new system you will see these new path and mask knobs. Path knobs are new for nodes that create or import geometry and allow you to specify where imported objects live in Nukes new scenegraph based hierarchy. Mask knobs are new for nodes that modify geometry and allow you to specify which parts of your scenegraph you want a node to affect.

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Advanced Path and Mask Workflows

Creation and Transform Nodes

GeoCard

Creates a card object in the scene.

GeoCube

Creates a cube object in the scene.

GeoRevolve

Creates a cylinder or sphere object in the scene.

GeoPrune

Show/hide or activate/deactivate objects in the scene.

GeoRadialWarp

Warps meshes away from a center point.

GeoTransform

Applies transforms to objects in a 3D scene.