Exporting Geometry, Cameras, Lights, Axes, or Point Clouds

You can export geometry, cameras, light, axes and point clouds into an FBX (.fbx) or Alembic (.abc) file using the WriteGeo node.

1.   Create a WriteGeo node and attach it to a Scene node.
2.   In the WriteGeo controls, select fbx or abc in the file type dropdown, and check the objects to export:

geometries - to write the scene geometries into the file.

cameras - to write the scene cameras to the file.

lights - to write the scene lights into the file (.fbx only).

axes - to write the scene axes into the file.

point clouds - to write the scene point clouds into the file.

3.   If you’re writing FBX files:

Check ascii file format if you don’t want to write out a binary .fbx file.

Check animate mesh vertices if you want the mesh vertices animated and keyframes created at every frame. The animated meshes use vertex point caches for the data. A directory with _fpc appended to the file name is created to contain the point caches. By default the animated meshes check box is off so the point cache directory is not created.

4.   If you're writing Alembic files, select the storage format to use when writing the file:

HDF - A storage format that maintains backwards compatibility.

Ogawa - A storage format that offers faster file reading and smaller files.

5.   Browse to the destination you want to save the .fbx or .abc file in the file field and give it a name.
6.   Check the limit to range box if you want to disable the node when executed outside of a specified frame range. In the frame range fields, enter the range of frames you want to make executable with this Write node.
7.   Select the views to export, such as left and right for stereoscopic projects.
8.   Click Execute.
9.   If necessary, you can change the frame range you want to include in the file using the pop-up dialog and then click OK.

A progress bar displays, and the selected file is saved to the specified directory.