ClipTest
ClipTest applies zebra stripes to all pixels outside a specified range. This can help you ensure that the input’s blackest blacks and whitest whites are visible on an intended display device. By default, ClipTest highlights any pixels that are outside the range from 0 to 1.
Note: This node affects the final output and not just the Viewer.
See also Clamp.
Inputs and Controls
Connection Type |
Connection Name |
Function |
Input |
unnamed |
The image sequence whose out-of-range pixels you want to highlight. |
mask |
An optional image to use as a mask. By default, the zebra stripes are limited to the non-black areas of the mask. At first, the mask input appears as triangle on the right side of the node, but when you drag it, it turns into an arrow labeled mask. If you cannot see the mask input, ensure that the mask control is disabled or set to none. |
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
ClipTest Tab |
|||
channels |
channels |
rgba |
The zebra stripes are only applied to these channels. You can use the checkboxes on the right to select individual channels. |
lower |
lower |
0 |
Highlight any pixels whose values are lower than this number. |
upper |
upper |
1 |
Highlight any pixels whose values are higher than this number. |
mask |
N/A |
disabled |
Enables the associated mask channel to the right. Disabling this checkbox is the same as setting the channel to none. |
maskChannelInput |
none |
The channel to use as a mask. By default, the zebra stripes are limited to the non-black areas of this channel. |
|
inject |
inject |
disabled |
Copies the mask input to the predefined mask.a channel. Injecting the mask allows you to use the same mask further downstream. |
invert |
invert_mask |
disabled |
Inverts the use of the mask channel so that the zebra stripes are limited to the non-white areas of the mask. |
fringe |
fringe |
disabled |
When enabled, only apply the effect to the edge of the mask. When disabled, the effect is applied to the entire mask. |
(un)premult by |
N/A |
disabled |
Enables the associated channel to the right. Disabling this checkbox is the same as setting the channel to none. |
unpremult |
none |
The image is divided by this channel before being processed, and multiplied again afterwards. If you are using premultiplied input images, you may want to check (un)premult by and select rgba.alpha here. This will simulate doing the clip test before the premultiplication was done. It is the same as adding an Unpremult node before this node and a Premult node after, but allows you to work faster if you’re only using one color correct node. If you are using unpremultiplied input images, you should leave this set to none. |
|
invert |
invert_unpremult |
disabled |
Inverts the use of the (un)premultiply channel. |
mix |
mix |
1 |
Dissolves between the original image at 0 and the full clip test effect at 1. |