Paths and Masks Control the Scene
When creating or modifying geometry in the new system you will see these new path and mask knobs. Path knobs are new for nodes that create or import geometry and allow you to specify where imported objects live in Nukes new scenegraph based hierarchy. Mask knobs are new for nodes that modify geometry and allow you to specify which parts of your scenegraph you want a node to affect.
Join us to help develop the future of 3D compositing workflows in Nuke: https://community.foundry.com/discuss/nuke3d
Advanced Path and Mask Workflows
Creation and Transform Nodes
Creates a card object in the scene.
Creates a cube object in the scene.
Creates a cylinder or sphere object in the scene.
Show/hide or activate/deactivate objects in the scene.
Warps meshes away from a center point.
Applies transforms to objects in a 3D scene.