getSpritePosition(Hash hash, Vector3 *pt, ParticleSearchInfo &searchInfo) (defined in DD::Image::MBSceneSpriteGenerator) | DD::Image::MBSceneSpriteGenerator | |
MBSceneSpriteGenerator() (defined in DD::Image::MBSceneSpriteGenerator) | DD::Image::MBSceneSpriteGenerator | |
resetSearchInfo(ParticleSearchInfo &searchInfo, int sceneId) | DD::Image::MBSceneSpriteGenerator | |
setMBScene(Scene *scene) (defined in DD::Image::MBSceneSpriteGenerator) | DD::Image::MBSceneSpriteGenerator | |
~MBSceneSpriteGenerator() (defined in DD::Image::MBSceneSpriteGenerator) | DD::Image::MBSceneSpriteGenerator |