always_hit | DD::Image::Render::Span | |
initialize(Scene *scene, rPrimitive *p, int Y) | DD::Image::Render::Span | |
never_hit | DD::Image::Render::Span | |
operator=(const Span &s) (defined in DD::Image::Render::Span) | DD::Image::Render::Span | |
primitive() const | DD::Image::Render::Span | [inline] |
r | DD::Image::Render::Span | |
rprimitive() const | DD::Image::Render::Span | [inline] |
Span() (defined in DD::Image::Render::Span) | DD::Image::Render::Span | |
Span(const Span &s) (defined in DD::Image::Render::Span) | DD::Image::Render::Span | |
vtx | DD::Image::Render::Span | |
vX | DD::Image::Render::Span | |
x (defined in DD::Image::Render::Span) | DD::Image::Render::Span | |
~Span() (defined in DD::Image::Render::Span) | DD::Image::Render::Span |