DD::Image::Scene Member List

This is the complete list of members for DD::Image::Scene, including all inherited members.
_geoList (defined in DD::Image::Scene)DD::Image::Scene [protected]
_grid (defined in DD::Image::Scene)DD::Image::Scene [protected]
_idDD::Image::Scene [protected]
_lock (defined in DD::Image::Scene)DD::Image::Scene [protected]
_materialBoxesDD::Image::Scene [protected]
_timeDD::Image::Scene [protected]
add_clipped_displacement_render_primitive(rPrimitive *) (defined in DD::Image::Scene)DD::Image::Scene [virtual]
add_clipped_render_primitive(rPrimitive *)DD::Image::Scene [virtual]
add_light(LightOp *)DD::Image::Scene [virtual]
add_lights(const std::vector< LightOp * > *light_list)DD::Image::Scene [virtual]
add_render_primitive(rPrimitive *, PrimitiveContext *)DD::Image::Scene [virtual]
ambientDD::Image::Scene
append(Hash &h) const (defined in DD::Image::Box3)DD::Image::Box3 [inline]
Box3() (defined in DD::Image::Box3)DD::Image::Box3 [inline]
Box3(float x, float y, float z) (defined in DD::Image::Box3)DD::Image::Box3 [inline]
Box3(const Vector3 p) (defined in DD::Image::Box3)DD::Image::Box3 [inline]
Box3(const Vector3 p1, const Vector3 p2) (defined in DD::Image::Box3)DD::Image::Box3 [inline]
buildCircularTriangleList(unsigned from, unsigned to) (defined in DD::Image::Scene)DD::Image::Scene
cam_vectorsDD::Image::Scene
cameraDD::Image::Scene
camera_matrix() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
center() const (defined in DD::Image::Box3)DD::Image::Box3 [inline]
channels() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
channels_DD::Image::Scene [protected]
clear() (defined in DD::Image::Box3)DD::Image::Box3 [inline]
clear_lights()DD::Image::Scene [virtual]
clear_render_primitives() (defined in DD::Image::Scene)DD::Image::Scene [inline, virtual]
copyInfo(const Scene *scene)DD::Image::Scene
d() const DD::Image::Box3 [inline]
delete_light_context()DD::Image::Scene [virtual]
delete_render_primitives()DD::Image::Scene [virtual]
DepthMapRender (defined in DD::Image::Scene)DD::Image::Scene [friend]
displacement_primitive(unsigned n) const (defined in DD::Image::Scene)DD::Image::Scene [inline]
displacement_primitives() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
displacement_primitives_DD::Image::Scene [protected]
empty() const DD::Image::Box3 [inline]
evaluate_lights()DD::Image::Scene [virtual]
expand(const Box3 &v)DD::Image::Box3
expand(const Vector3 &p)DD::Image::Box3
f() const DD::Image::Box3 [inline]
filter() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
filter(TextureFilter *v) (defined in DD::Image::Scene)DD::Image::Scene [inline]
filter_ (defined in DD::Image::Scene)DD::Image::Scene [protected]
format(const Format *f) (defined in DD::Image::Scene)DD::Image::Scene [inline]
format() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
format_DD::Image::Scene [protected]
format_matrix() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
generate_render_primitives()DD::Image::Scene [virtual]
generateObjectTransforms() (defined in DD::Image::Scene)DD::Image::Scene
geo(GeoOp *geo) (defined in DD::Image::Scene)DD::Image::Scene [inline]
geo() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
geo_ (defined in DD::Image::Scene)DD::Image::Scene [protected]
geo_list() (defined in DD::Image::Scene)DD::Image::Scene [inline]
GeoOp (defined in DD::Image::Scene)DD::Image::Scene [friend]
h() const DD::Image::Box3 [inline]
inside(const Vector3 &p) const DD::Image::Box3 [inline]
intersect(const Box3 &v) (defined in DD::Image::Box3)DD::Image::Box3
inverse_matrix(int n) (defined in DD::Image::Scene)DD::Image::Scene [inline]
is_shadow_scene() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
lens_funcDD::Image::Scene
light_renderersDD::Image::Scene
light_transformsDD::Image::Scene
lightsDD::Image::Scene
matrix(int n) (defined in DD::Image::Scene)DD::Image::Scene [inline]
max() const (defined in DD::Image::Box3)DD::Image::Box3 [inline]
max_tessellation(int t) (defined in DD::Image::Scene)DD::Image::Scene [inline]
max_tessellation() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
max_tessellation_DD::Image::Scene [protected]
mb_render_primitives_DD::Image::Scene [protected]
mb_scene() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
mb_scene_DD::Image::Scene [protected]
mb_type() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
mb_type_DD::Image::Scene [protected]
min() const (defined in DD::Image::Box3)DD::Image::Box3 [inline]
n() const DD::Image::Box3 [inline]
object(unsigned n=0) (defined in DD::Image::Scene)DD::Image::Scene [inline]
object_list() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
object_list() (defined in DD::Image::Scene)DD::Image::Scene [inline]
object_list_DD::Image::Scene [protected]
object_transforms(unsigned n) (defined in DD::Image::Scene)DD::Image::Scene [inline]
object_transforms_DD::Image::Scene [protected]
objects() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
print_info(const char *title) (defined in DD::Image::Scene)DD::Image::Scene
print_info(const char *title=0) const (defined in DD::Image::Box3)DD::Image::Box3
project(const Matrix4 &m, Box &bbox) const DD::Image::Box3
projection_matrix() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
projection_mode(int p) (defined in DD::Image::Scene)DD::Image::Scene [inline]
projection_mode() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
projection_mode_DD::Image::Scene [protected]
quadtree() (defined in DD::Image::Scene)DD::Image::Scene
quadtree_DD::Image::Scene [protected]
r() const DD::Image::Box3 [inline]
radius() const (defined in DD::Image::Box3)DD::Image::Box3 [inline]
Render (defined in DD::Image::Scene)DD::Image::Scene [friend]
render_primitives() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
render_primitives_DD::Image::Scene [protected]
renderable_primitive(unsigned n) const (defined in DD::Image::Scene)DD::Image::Scene [inline]
request(const ChannelSet &channels, int count)DD::Image::Scene [virtual]
Scene()DD::Image::Scene
sceneId() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
screen_bbox() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
screen_bbox_DD::Image::Scene [protected]
set(float x, float y, float z, float r, float t, float f) (defined in DD::Image::Box3)DD::Image::Box3 [inline]
set(Vector3 p1, Vector3 p2) (defined in DD::Image::Box3)DD::Image::Box3 [inline]
set(const Box3 &v) (defined in DD::Image::Box3)DD::Image::Box3 [inline]
set_max(float x, float y, float z) (defined in DD::Image::Box3)DD::Image::Box3 [inline]
set_min(float x, float y, float z) (defined in DD::Image::Box3)DD::Image::Box3 [inline]
set_shadow_scene(bool s) (defined in DD::Image::Scene)DD::Image::Scene [inline]
shadow_channels() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
shadow_channels_DD::Image::Scene [protected]
shadow_scene_DD::Image::Scene [protected]
t() const DD::Image::Box3 [inline]
testRayIntersection(Ray &ray, const VertexContext *vtx=NULL, const Iop *material=NULL) (defined in DD::Image::Scene)DD::Image::Scene
time(float t) (defined in DD::Image::Scene)DD::Image::Scene [inline]
time() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
transform(const Matrix4 &m)DD::Image::Box3
transforms() (defined in DD::Image::Scene)DD::Image::Scene [inline]
transforms_DD::Image::Scene [protected]
transparency() const (defined in DD::Image::Scene)DD::Image::Scene [inline]
transparency(bool v) (defined in DD::Image::Scene)DD::Image::Scene [inline]
transparency_DD::Image::Scene [protected]
validate(int sample=0)DD::Image::Scene [virtual]
w() const DD::Image::Box3 [inline]
x() const (defined in DD::Image::Box3)DD::Image::Box3 [inline]
y() const (defined in DD::Image::Box3)DD::Image::Box3 [inline]
~Scene()DD::Image::Scene [virtual]