BallomaticKernelΒΆ

The BallomaticKernel is a pixelwise kernel which does random access on its single input. It warps a circular area of the input image to look as if it’s being viewed through a distorting lens.

Change the Power parameter to alter the distortion applied inside the circle. You can also change the Size of the circle and the position of its Centre.

// Copyright (c) 2012 The Foundry Visionmongers Ltd.  All Rights Reserved.
// Example RIP Kernel


// BallomaticKernel: does a ball-o-matic effect. Set the power to change the effect.
kernel Ballomatic : ImageComputationKernel<ePixelWise> {
  Image<eRead, eAccessRandom, eEdgeClamped> src;
  Image<eWrite, eAccessPoint> dst;

param:
  float power;
  int size;
  float2 centre;  

local:
  float _sizeInv2;

  void define() {
     defineParam(power, "Power", -0.2f);
     defineParam(size, "Size", 400);
     defineParam(centre, "Centre", float2(640.0f, 360.0f));
  }

  void init() {
    _sizeInv2 = size <= 0 ? 0 : 1.0f/size;
    _sizeInv2 *= _sizeInv2;
  }

  void process(int2 pos) {
    float dx = float(pos.x) - centre.x;
    float dy = float(pos.y) - centre.y;
    float delta = 1.0f - ((dx*dx + dy*dy) * _sizeInv2);
    if (delta < 0) {
      dst() = src(pos.x, pos.y);
    }
    else {
      delta = pow(delta, power);
      float x = centre.x + dx * delta;
      float y = centre.y + dy * delta;
      for (int c = 0; c < dst.kComps; c++)
        dst(c) = bilinear(src, x, y, c);
    }
  }
};