New Features¶
Box¶
A “contains” function has been added to check whether the given Box is completely inside the current Box:
bool contains(const Box& other) const;
ImagePlane¶
A function has been added to fill a channel with a value using multiple threads:
void fillChannelThreaded(Channel z, float value);
Iop¶
- Iop has had minor changes to support ongoing performance work.
Iop::get(...)
has been made virtual.Iop::engine(...)
has been made public.The full requested box is now stored. Previously, the requested box was only stored after having been clamped to the available Info2D.
MultiTileIop¶
MultiTile.h has been removed from DDImage and replaced by MultiTileIop.h
. To
optimise Ops to read efficiently for all of the Tile types available in Nuke,
you should now inherit from MultiTileIop. This provides pure virtual functions
for implementations of engine for each type of Tile available. See
MultiTileIop.h
for full details.
Op¶
A new function to locate the memory that will be stored into by a knob has been added:
void* field(const char* name, FieldFormat& fieldFormat);
This is similar to the existing field
functions but
takes a FieldFormat
that can be used to do type-safety checking. The FieldFormats
are listed in the new file OpFields.h.
PlanarI¶
A new virtual function has been added:
virtual bool stripesCanBeRenderedInParallel() { return false; }
This should return true if the Op implementing PlanarI does not do its own threading, and if it is safe to render multiple output
stripes at the same time on parallel threads. Currently, it is guaranteed that renderStripe( ImagePlane& )
will be called from
a single thread, but this might change in future. For Ops that do not do their own threading, returning true from this function will
allow them to benefit from any future performance improvements in this area automatically.
Read¶
Functions to get and set the file type have been made public. There is also a new version of make_format
that takes a filename.
Row¶
New functions have been added to manipulate the data pointers inside Rows. Use read(Channel, float*)
to make the Row read data from an
existing buffer. You can also call setPreallocatedWriteBuffer(Channel, float*)
to give the Row a buffer to write into the next time
Row::writable
is called.
UpRez¶
UpRez is now a MultiTileIop.
VConvolve¶
VConvolve is now a MultiTileIop.