_identity (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | static |
a00 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
a01 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
a02 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
a10 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
a11 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
a12 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
a20 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
a21 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
a22 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
append(Hash &) const | DD::Image::Matrix3 | |
array() const | DD::Image::Matrix3 | inline |
determinant() const | DD::Image::Matrix3 | inline |
identity() (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | inlinestatic |
inverse(float det) const | DD::Image::Matrix3 | |
inverse() const | DD::Image::Matrix3 | inline |
makeIdentity() | DD::Image::Matrix3 | inline |
Matrix3() (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | inline |
Matrix3(float a, float b, float c, float d, float e, float f, float g, float h, float i) | DD::Image::Matrix3 | inline |
operator!=(const Matrix3 &b) const | DD::Image::Matrix3 | inline |
operator*(const Matrix3 &) const | DD::Image::Matrix3 | |
operator*(float) const | DD::Image::Matrix3 | |
operator*(const Vector3 &v) const | DD::Image::Matrix3 | inline |
operator*=(const Matrix3 &) | DD::Image::Matrix3 | |
operator*=(float) | DD::Image::Matrix3 | |
operator+(const Matrix3 &) const | DD::Image::Matrix3 | |
operator+=(const Matrix3 &) | DD::Image::Matrix3 | |
operator-(const Matrix3 &) const | DD::Image::Matrix3 | |
operator-=(const Matrix3 &) | DD::Image::Matrix3 | |
operator/(float d) const (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | inline |
operator/=(float d) (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | inline |
operator<<(std::ostream &o, const Matrix3 &matrix) | DD::Image::Matrix3 | friend |
operator==(const Matrix3 &b) const | DD::Image::Matrix3 | inline |
operator[](int i) | DD::Image::Matrix3 | inline |
operator[](int i) const | DD::Image::Matrix3 | inline |
rotate(float a) | DD::Image::Matrix3 | inline |
rotate(float a, float x, float y, float z) | DD::Image::Matrix3 | |
rotate(float a, const Vector3 &v) | DD::Image::Matrix3 | inline |
rotateX(float) | DD::Image::Matrix3 | |
rotateY(float) | DD::Image::Matrix3 | |
rotateZ(float) | DD::Image::Matrix3 | |
rotation(float a) | DD::Image::Matrix3 | inline |
rotation(float a, float x, float y, float z) | DD::Image::Matrix3 | |
rotation(float a, const Vector3 &v) | DD::Image::Matrix3 | inline |
rotationX(float) | DD::Image::Matrix3 | |
rotationY(float) | DD::Image::Matrix3 | |
rotationZ(float) | DD::Image::Matrix3 | |
scale(float) | DD::Image::Matrix3 | |
scale(float, float, float=1) | DD::Image::Matrix3 | |
scale(const Vector3 &v) | DD::Image::Matrix3 | inline |
scaling(float) | DD::Image::Matrix3 | |
scaling(float, float, float) | DD::Image::Matrix3 | |
scaling(const Vector3 &v) | DD::Image::Matrix3 | inline |
set(float a, float b, float c, float d, float e, float f, float g, float h, float i) (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | inline |
skew(float a) | DD::Image::Matrix3 | |
transform(const Vector3 &v) const | DD::Image::Matrix3 | inline |