add_points(PointList *, int plane=PLANE_ZX) | DD::Image::Mesh | |
add_vertex(unsigned point_index) | DD::Image::Primitive | |
add_vertices(unsigned num) | DD::Image::Primitive | |
average_center(const PointList *) const | DD::Image::Primitive | virtual |
average_center_and_bounds(int f, const PointList *points, Vector3 &min, Vector3 &max) const | DD::Image::Primitive | virtual |
build_index_array(unsigned *indices, unsigned primitive, unsigned vertex) const (defined in DD::Image::Primitive) | DD::Image::Primitive | |
Class() const (defined in DD::Image::Mesh) | DD::Image::Mesh | virtual |
columns() const (defined in DD::Image::Mesh) | DD::Image::Mesh | inline |
columns_ (defined in DD::Image::Mesh) | DD::Image::Mesh | protected |
copy(const Mesh *) | DD::Image::Mesh | protected |
DD::Image::PolygonPrimitive::copy(const Primitive *) | DD::Image::Primitive | protected |
create_point_normals(Attribute *, const Vector3 &N) const | DD::Image::Mesh | |
create_point_uvs(Attribute *, float scaleU=1.0f, float scaleV=1.0f) const | DD::Image::Mesh | |
create_point_uvs(Attribute *attrib, float minU, float minV, float maxU, float maxV) const | DD::Image::Mesh | |
draw_normal(const Vector3 &p, const Vector3 &n, ViewerContext *, PrimitiveContext *) | DD::Image::Primitive | static |
draw_primitive_normal(ViewerContext *, PrimitiveContext *) const | DD::Image::Mesh | virtual |
draw_primitive_num(ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | virtual |
draw_solid(ViewerContext *, PrimitiveContext *, Primitive *prev_prim=nullptr) const (defined in DD::Image::Mesh) | DD::Image::Mesh | virtual |
draw_solid_face(int n, ViewerContext *, PrimitiveContext *) const | DD::Image::Mesh | virtual |
draw_solid_vertex(int v, ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | protected |
draw_vertex_normals(ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | virtual |
draw_vertex_num(ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | virtual |
draw_vertex_uvs(ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | virtual |
draw_wireframe(ViewerContext *, PrimitiveContext *, Primitive *prev_prim=nullptr) const (defined in DD::Image::Mesh) | DD::Image::Mesh | virtual |
draw_wireframe_vertex(int v, ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | protected |
duplicate() const | DD::Image::Mesh | virtual |
face_average_center(int n, const PointList *) const | DD::Image::Mesh | virtual |
face_vertices(int n) const (defined in DD::Image::Mesh) | DD::Image::Mesh | inlinevirtual |
faces() const (defined in DD::Image::Mesh) | DD::Image::Mesh | inlinevirtual |
faceUsesVertex(unsigned int faceIdx, unsigned int vertIdx) const | DD::Image::Primitive | virtual |
get_bbox(const GeoInfo *info) const | DD::Image::Primitive | virtual |
get_face_normal(int n, const PointList *points) const | DD::Image::Mesh | virtual |
get_face_vertices(int n, unsigned *array) const | DD::Image::Mesh | virtual |
get_geometric_normal(int v, const PointList *points) const | DD::Image::Primitive | inlinevirtual |
get_vertex_faces(int v, std::vector< int > &faces) const | DD::Image::Primitive | inlinevirtual |
getDataArray(int n, ViewerContext *ctx, PrimitiveContext *ptx, std::vector< Vector3 > &pntArray, std::vector< Vector3 > &normalArray, std::vector< Vector4 > &uvOrColArray, bool &validUV) const | DD::Image::Primitive | |
getPrimitiveType() const (defined in DD::Image::Mesh) | DD::Image::Mesh | inlinevirtual |
IntersectsRay(const Ray &ray, int n, const PointList *pointList, CollisionResult *result) const | DD::Image::Mesh | inlinevirtual |
material() const (defined in DD::Image::Primitive) | DD::Image::Primitive | inline |
material_ | DD::Image::Primitive | protected |
Mesh(int columns, int rows, bool wrapU=false, bool wrapV=false, MeshSubdivisionMethod subd=QUADS) (defined in DD::Image::Mesh) | DD::Image::Mesh | |
Mesh(const Mesh &) (defined in DD::Image::Mesh) | DD::Image::Mesh | |
mesh_index(int x, int y, int w) (defined in DD::Image::Mesh) | DD::Image::Mesh | inlinestatic |
normal() const | DD::Image::Primitive | inline |
normal_ | DD::Image::Primitive | protected |
offset_point_indices(int offset) | DD::Image::Primitive | |
operator delete(void *mem) (defined in DD::Image::Primitive) | DD::Image::Primitive | |
operator delete[](void *mem) (defined in DD::Image::Primitive) | DD::Image::Primitive | |
operator new(size_t size) (defined in DD::Image::Primitive) | DD::Image::Primitive | |
operator new[](size_t size) (defined in DD::Image::Primitive) | DD::Image::Primitive | |
point_index(int x, int y) const (defined in DD::Image::Mesh) | DD::Image::Mesh | inline |
PolygonPrimitive(unsigned vertices=0) (defined in DD::Image::PolygonPrimitive) | DD::Image::PolygonPrimitive | inline |
PolyIntersectsRay(const Ray &ray, int n, const PointList *pointList, CollisionResult *result) const | DD::Image::Primitive | protected |
Primitive(unsigned vertices=0) (defined in DD::Image::Primitive) | DD::Image::Primitive | |
Primitive(const Primitive &) | DD::Image::Primitive | |
print_info() const (defined in DD::Image::Mesh) | DD::Image::Mesh | virtual |
remap_points(PointList *, int plane=PLANE_ZX, float sx=1.0f, float sy=1.0f) const (defined in DD::Image::Mesh) | DD::Image::Mesh | |
renderingShader(const GeoInfo *info) const (defined in DD::Image::Primitive) | DD::Image::Primitive | |
rows() const (defined in DD::Image::Mesh) | DD::Image::Mesh | inline |
rows_ | DD::Image::Mesh | protected |
subd_method() const (defined in DD::Image::Mesh) | DD::Image::Mesh | inline |
subd_method(MeshSubdivisionMethod v) (defined in DD::Image::Mesh) | DD::Image::Mesh | inline |
subd_method_ | DD::Image::Mesh | protected |
tessellate(Scene *scene, PrimitiveContext *ptx) const (defined in DD::Image::Mesh) | DD::Image::Mesh | virtual |
tessellateFace(int faceIndex, Scene *scene, PrimitiveContext *ptx, VertexContext *vtx) const | DD::Image::Mesh | virtual |
validate(PrimitiveContext *) | DD::Image::Mesh | virtual |
vertex(unsigned v) const (defined in DD::Image::Primitive) | DD::Image::Primitive | inline |
vertex(unsigned v) (defined in DD::Image::Primitive) | DD::Image::Primitive | inline |
vertex_ | DD::Image::Primitive | protected |
vertex_index(int x, int y) const (defined in DD::Image::Mesh) | DD::Image::Mesh | inline |
vertex_normal(unsigned v, const PointList *) const | DD::Image::Mesh | virtual |
vertex_offset() const (defined in DD::Image::Primitive) | DD::Image::Primitive | inline |
vertex_offset_ | DD::Image::Primitive | protected |
vertex_shader(int v, Scene *, PrimitiveContext *, VArray &out, const Vector3 *normal=nullptr) const | DD::Image::Primitive | virtual |
vertex_shader(int v, Scene *, PrimitiveContext *, VertexContext &, VArray &out, const Vector3 *normal=nullptr) const (defined in DD::Image::Primitive) | DD::Image::Primitive | virtual |
vertices() const (defined in DD::Image::Primitive) | DD::Image::Primitive | inline |
wrapU() const (defined in DD::Image::Mesh) | DD::Image::Mesh | inline |
wrapU_ (defined in DD::Image::Mesh) | DD::Image::Mesh | protected |
wrapV() const (defined in DD::Image::Mesh) | DD::Image::Mesh | inline |
wrapV_ | DD::Image::Mesh | protected |
~Mesh() (defined in DD::Image::Mesh) | DD::Image::Mesh | |
~PolygonPrimitive() (defined in DD::Image::PolygonPrimitive) | DD::Image::PolygonPrimitive | inlinevirtual |
~Primitive() | DD::Image::Primitive | virtual |