DD::Image::Scene Member List

This is the complete list of members for DD::Image::Scene, including all inherited members.

_geoList (defined in DD::Image::Scene)DD::Image::Sceneprotected
_grid (defined in DD::Image::Scene)DD::Image::Sceneprotected
_idDD::Image::Sceneprotected
_lock (defined in DD::Image::Scene)DD::Image::Sceneprotected
_materialBoxesDD::Image::Sceneprotected
_timeDD::Image::Sceneprotected
add_clipped_displacement_render_primitive(rPrimitive *) (defined in DD::Image::Scene)DD::Image::Scenevirtual
add_clipped_render_primitive(rPrimitive *)DD::Image::Scenevirtual
add_light(LightOp *)DD::Image::Scenevirtual
add_lights(const std::vector< LightOp * > *light_list)DD::Image::Scenevirtual
add_render_primitive(rPrimitive *, PrimitiveContext *)DD::Image::Scenevirtual
ambientDD::Image::Scene
append(Hash &h) const (defined in DD::Image::Box3)DD::Image::Box3inline
Box3() (defined in DD::Image::Box3)DD::Image::Box3inline
Box3(float x, float y, float z) (defined in DD::Image::Box3)DD::Image::Box3inline
Box3(const Vector3 p) (defined in DD::Image::Box3)DD::Image::Box3inline
Box3(const Vector3 p1, const Vector3 p2) (defined in DD::Image::Box3)DD::Image::Box3inline
buildCircularTriangleList(unsigned from, unsigned to) (defined in DD::Image::Scene)DD::Image::Scene
cam_vectorsDD::Image::Scene
cameraDD::Image::Scene
camera_matrix() const (defined in DD::Image::Scene)DD::Image::Sceneinline
center() const (defined in DD::Image::Box3)DD::Image::Box3inline
channels() const (defined in DD::Image::Scene)DD::Image::Sceneinline
channels_DD::Image::Sceneprotected
clear() (defined in DD::Image::Box3)DD::Image::Box3inline
clear_lights()DD::Image::Scenevirtual
clear_render_primitives() (defined in DD::Image::Scene)DD::Image::Sceneinlinevirtual
copyInfo(const Scene *scene)DD::Image::Scene
d() const DD::Image::Box3inline
delete_light_context()DD::Image::Scenevirtual
delete_render_primitives()DD::Image::Scenevirtual
DepthMapRender (defined in DD::Image::Scene)DD::Image::Scenefriend
displacement_primitive(unsigned n) const (defined in DD::Image::Scene)DD::Image::Sceneinline
displacement_primitives() const (defined in DD::Image::Scene)DD::Image::Sceneinline
displacement_primitives_DD::Image::Sceneprotected
empty() const DD::Image::Box3inline
evaluate_lights()DD::Image::Scenevirtual
expand(const Box3 &v)DD::Image::Box3
expand(const Vector3 &p)DD::Image::Box3
f() const DD::Image::Box3inline
filter() const (defined in DD::Image::Scene)DD::Image::Sceneinline
filter(TextureFilter *v) (defined in DD::Image::Scene)DD::Image::Sceneinline
filter_ (defined in DD::Image::Scene)DD::Image::Sceneprotected
format(const Format *f) (defined in DD::Image::Scene)DD::Image::Sceneinline
format() const (defined in DD::Image::Scene)DD::Image::Sceneinline
format_DD::Image::Sceneprotected
format_matrix() const (defined in DD::Image::Scene)DD::Image::Sceneinline
generate_render_primitives()DD::Image::Scenevirtual
generateObjectTransforms() (defined in DD::Image::Scene)DD::Image::Scene
geo(GeoOp *geo) (defined in DD::Image::Scene)DD::Image::Sceneinline
geo() const (defined in DD::Image::Scene)DD::Image::Sceneinline
geo_ (defined in DD::Image::Scene)DD::Image::Sceneprotected
geo_list() (defined in DD::Image::Scene)DD::Image::Sceneinline
GeoOp (defined in DD::Image::Scene)DD::Image::Scenefriend
h() const DD::Image::Box3inline
inside(const Vector3 &p) const DD::Image::Box3inline
intersect(const Box3 &v) (defined in DD::Image::Box3)DD::Image::Box3
inverse_matrix(int n) (defined in DD::Image::Scene)DD::Image::Sceneinline
is_shadow_scene() const (defined in DD::Image::Scene)DD::Image::Sceneinline
lens_funcDD::Image::Scene
light_renderersDD::Image::Scene
light_transformsDD::Image::Scene
lightsDD::Image::Scene
matrix(int n) (defined in DD::Image::Scene)DD::Image::Sceneinline
max() const (defined in DD::Image::Box3)DD::Image::Box3inline
max_tessellation(int t) (defined in DD::Image::Scene)DD::Image::Sceneinline
max_tessellation() const (defined in DD::Image::Scene)DD::Image::Sceneinline
max_tessellation_DD::Image::Sceneprotected
mb_render_primitives_DD::Image::Sceneprotected
mb_scene() const (defined in DD::Image::Scene)DD::Image::Sceneinline
mb_scene_DD::Image::Sceneprotected
mb_type() const (defined in DD::Image::Scene)DD::Image::Sceneinline
mb_type_DD::Image::Sceneprotected
min() const (defined in DD::Image::Box3)DD::Image::Box3inline
n() const DD::Image::Box3inline
object(unsigned n=0) (defined in DD::Image::Scene)DD::Image::Sceneinline
object_list() const (defined in DD::Image::Scene)DD::Image::Sceneinline
object_list() (defined in DD::Image::Scene)DD::Image::Sceneinline
object_list_DD::Image::Sceneprotected
object_transforms(unsigned n) (defined in DD::Image::Scene)DD::Image::Sceneinline
object_transforms_DD::Image::Sceneprotected
objects() const (defined in DD::Image::Scene)DD::Image::Sceneinline
print_info(const char *title) (defined in DD::Image::Scene)DD::Image::Scene
print_info(const char *title=nullptr) const (defined in DD::Image::Box3)DD::Image::Box3
project(const Matrix4 &m, Box &bbox) const DD::Image::Box3
projection_matrix() const (defined in DD::Image::Scene)DD::Image::Sceneinline
projection_mode(int p) (defined in DD::Image::Scene)DD::Image::Sceneinline
projection_mode() const (defined in DD::Image::Scene)DD::Image::Sceneinline
projection_mode_DD::Image::Sceneprotected
quadtree() (defined in DD::Image::Scene)DD::Image::Scene
quadtree_DD::Image::Sceneprotected
r() const DD::Image::Box3inline
radius() const (defined in DD::Image::Box3)DD::Image::Box3inline
Render (defined in DD::Image::Scene)DD::Image::Scenefriend
render_primitives() const (defined in DD::Image::Scene)DD::Image::Sceneinline
render_primitives_DD::Image::Sceneprotected
renderable_primitive(unsigned n) const (defined in DD::Image::Scene)DD::Image::Sceneinline
request(const ChannelSet &channels, int count)DD::Image::Scenevirtual
Scene()DD::Image::Scene
sceneId() const (defined in DD::Image::Scene)DD::Image::Sceneinline
screen_bbox() const (defined in DD::Image::Scene)DD::Image::Sceneinline
screen_bbox_DD::Image::Sceneprotected
set(float x, float y, float z, float r, float t, float f) (defined in DD::Image::Box3)DD::Image::Box3inline
set(Vector3 p1, Vector3 p2) (defined in DD::Image::Box3)DD::Image::Box3inline
set(const Box3 &v) (defined in DD::Image::Box3)DD::Image::Box3inline
set_max(float x, float y, float z) (defined in DD::Image::Box3)DD::Image::Box3inline
set_min(float x, float y, float z) (defined in DD::Image::Box3)DD::Image::Box3inline
set_shadow_scene(bool s) (defined in DD::Image::Scene)DD::Image::Sceneinline
shadow_channels() const (defined in DD::Image::Scene)DD::Image::Sceneinline
shadow_channels_DD::Image::Sceneprotected
shadow_scene_DD::Image::Sceneprotected
t() const DD::Image::Box3inline
testRayIntersection(Ray &ray, const VertexContext *vtx=nullptr, const Iop *material=nullptr) (defined in DD::Image::Scene)DD::Image::Scene
time(float t) (defined in DD::Image::Scene)DD::Image::Sceneinline
time() const (defined in DD::Image::Scene)DD::Image::Sceneinline
transform(const Matrix4 &m)DD::Image::Box3
transforms() (defined in DD::Image::Scene)DD::Image::Sceneinline
transforms_DD::Image::Sceneprotected
transparency() const (defined in DD::Image::Scene)DD::Image::Sceneinline
transparency(bool v) (defined in DD::Image::Scene)DD::Image::Sceneinline
transparency_DD::Image::Sceneprotected
validate(int sample=0)DD::Image::Scenevirtual
w() const DD::Image::Box3inline
x() const (defined in DD::Image::Box3)DD::Image::Box3inline
y() const (defined in DD::Image::Box3)DD::Image::Box3inline
~Scene()DD::Image::Scenevirtual


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