_geoList (defined in DD::Image::Scene) | DD::Image::Scene | protected |
_grid (defined in DD::Image::Scene) | DD::Image::Scene | protected |
_id | DD::Image::Scene | protected |
_lock (defined in DD::Image::Scene) | DD::Image::Scene | protected |
_materialBoxes | DD::Image::Scene | protected |
_time | DD::Image::Scene | protected |
add_clipped_displacement_render_primitive(rPrimitive *) (defined in DD::Image::Scene) | DD::Image::Scene | virtual |
add_clipped_render_primitive(rPrimitive *) | DD::Image::Scene | virtual |
add_light(LightOp *) | DD::Image::Scene | virtual |
add_lights(const std::vector< LightOp * > *light_list) | DD::Image::Scene | virtual |
add_render_primitive(rPrimitive *, PrimitiveContext *) | DD::Image::Scene | virtual |
ambient | DD::Image::Scene | |
append(Hash &h) const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
Box3() (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
Box3(float x, float y, float z) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
Box3(const Vector3 p) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
Box3(const Vector3 p1, const Vector3 p2) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
buildCircularTriangleList(unsigned from, unsigned to) (defined in DD::Image::Scene) | DD::Image::Scene | |
cam_vectors | DD::Image::Scene | |
camera | DD::Image::Scene | |
camera_matrix() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
center() const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
channels() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
channels_ | DD::Image::Scene | protected |
clear() (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
clear_lights() | DD::Image::Scene | virtual |
clear_render_primitives() (defined in DD::Image::Scene) | DD::Image::Scene | inlinevirtual |
copyInfo(const Scene *scene) | DD::Image::Scene | |
d() const | DD::Image::Box3 | inline |
delete_light_context() | DD::Image::Scene | virtual |
delete_render_primitives() | DD::Image::Scene | virtual |
DepthMapRender (defined in DD::Image::Scene) | DD::Image::Scene | friend |
displacement_primitive(unsigned n) const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
displacement_primitives() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
displacement_primitives_ | DD::Image::Scene | protected |
empty() const | DD::Image::Box3 | inline |
evaluate_lights() | DD::Image::Scene | virtual |
expand(const Box3 &v) | DD::Image::Box3 | |
expand(const Vector3 &p) | DD::Image::Box3 | |
f() const | DD::Image::Box3 | inline |
filter() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
filter(TextureFilter *v) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
filter_ (defined in DD::Image::Scene) | DD::Image::Scene | protected |
format(const Format *f) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
format() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
format_ | DD::Image::Scene | protected |
format_matrix() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
generate_render_primitives() | DD::Image::Scene | virtual |
generateObjectTransforms() (defined in DD::Image::Scene) | DD::Image::Scene | |
geo(GeoOp *geo) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
geo() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
geo_ (defined in DD::Image::Scene) | DD::Image::Scene | protected |
geo_list() (defined in DD::Image::Scene) | DD::Image::Scene | inline |
GeoOp (defined in DD::Image::Scene) | DD::Image::Scene | friend |
h() const | DD::Image::Box3 | inline |
inside(const Vector3 &p) const | DD::Image::Box3 | inline |
intersect(const Box3 &v) (defined in DD::Image::Box3) | DD::Image::Box3 | |
inverse_matrix(int n) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
is_shadow_scene() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
lens_func | DD::Image::Scene | |
light_renderers | DD::Image::Scene | |
light_transforms | DD::Image::Scene | |
lights | DD::Image::Scene | |
matrix(int n) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
max() const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
max_tessellation(int t) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
max_tessellation() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
max_tessellation_ | DD::Image::Scene | protected |
mb_render_primitives_ | DD::Image::Scene | protected |
mb_scene() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
mb_scene_ | DD::Image::Scene | protected |
mb_type() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
mb_type_ | DD::Image::Scene | protected |
min() const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
n() const | DD::Image::Box3 | inline |
object(unsigned n=0) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
object_list() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
object_list() (defined in DD::Image::Scene) | DD::Image::Scene | inline |
object_list_ | DD::Image::Scene | protected |
object_transforms(unsigned n) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
object_transforms_ | DD::Image::Scene | protected |
objects() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
print_info(const char *title) (defined in DD::Image::Scene) | DD::Image::Scene | |
print_info(const char *title=nullptr) const (defined in DD::Image::Box3) | DD::Image::Box3 | |
project(const Matrix4 &m, Box &bbox) const | DD::Image::Box3 | |
projection_matrix() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
projection_mode(int p) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
projection_mode() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
projection_mode_ | DD::Image::Scene | protected |
quadtree() (defined in DD::Image::Scene) | DD::Image::Scene | |
quadtree_ | DD::Image::Scene | protected |
r() const | DD::Image::Box3 | inline |
radius() const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
Render (defined in DD::Image::Scene) | DD::Image::Scene | friend |
render_primitives() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
render_primitives_ | DD::Image::Scene | protected |
renderable_primitive(unsigned n) const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
request(const ChannelSet &channels, int count) | DD::Image::Scene | virtual |
Scene() | DD::Image::Scene | |
sceneId() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
screen_bbox() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
screen_bbox_ | DD::Image::Scene | protected |
set(float x, float y, float z, float r, float t, float f) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
set(Vector3 p1, Vector3 p2) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
set(const Box3 &v) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
set_max(float x, float y, float z) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
set_min(float x, float y, float z) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
set_shadow_scene(bool s) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
shadow_channels() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
shadow_channels_ | DD::Image::Scene | protected |
shadow_scene_ | DD::Image::Scene | protected |
t() const | DD::Image::Box3 | inline |
testRayIntersection(Ray &ray, const VertexContext *vtx=nullptr, const Iop *material=nullptr) (defined in DD::Image::Scene) | DD::Image::Scene | |
time(float t) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
time() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
transform(const Matrix4 &m) | DD::Image::Box3 | |
transforms() (defined in DD::Image::Scene) | DD::Image::Scene | inline |
transforms_ | DD::Image::Scene | protected |
transparency() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
transparency(bool v) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
transparency_ | DD::Image::Scene | protected |
validate(int sample=0) | DD::Image::Scene | virtual |
w() const | DD::Image::Box3 | inline |
x() const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
y() const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
~Scene() | DD::Image::Scene | virtual |