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void | DD::Image::glColor (unsigned) |
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void | DD::Image::glColor4 (unsigned) |
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void | DD::Image::glColor4fvLUT (const float *) |
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void | DD::Image::gl_text (const char *str) |
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void | DD::Image::gl_text (const char *str, int n) |
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void | DD::Image::gl_text (const char *str, float x, float y, float z=0) |
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void | DD::Image::gl_text (const char *str, int n, float x, float y, float z=0) |
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void | DD::Image::gl_text (const char *str, int x, int y, int z=0) |
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void | DD::Image::gl_text (const char *str, int n, int x, int y, int z=0) |
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void | DD::Image::gl_text (const char *str, double x, double y, double z=0) |
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void | DD::Image::gl_text (const char *str, int n, double x, double y, double z=0) |
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void | DD::Image::gl_enable_line_smoothing (float width) |
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void | DD::Image::gl_disable_line_smoothing () |
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void | DD::Image::gl_circlef (float x, float y, float z, float diam, int plane, bool filled=false, float normal=1.0f) |
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void | DD::Image::gl_circlefAsTris (float x, float y, float z, float diam, float lineWidth, int plane, bool filled=false, float normal=1.0f) |
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void | DD::Image::gl_cylinderf (float x, float y, float z, float width, float bottomCapDiameter, float topCapDiameter, int plane, bool capped=true, bool filled=false) |
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void | DD::Image::gl_conef (float x, float y, float z, float length, float diam, int plane) |
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void | DD::Image::gl_sphere (float radius=0.5) |
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void | DD::Image::gl_planef (float x, float y, float z, float width, float height, int plane) |
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void | DD::Image::gl_gridf (float x, float y, float z, int numW, int numH, int plane) |
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void | DD::Image::gl_quadi (int x, int y, int right, int top) |
| gl_quadi Draws a filled quad (int version). More...
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void | DD::Image::gl_rectangle (float x, float y, float r, float t) |
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void | DD::Image::gl_rectangle (int x, int y, int r, int t) |
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void | DD::Image::gl_circle (float x, float y, float radius, float intervalDegrees) |
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void | DD::Image::gl_ellipse (float x, float y, float xradius, float yradius, unsigned nPoints) |
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void | DD::Image::gl_bracket (float x, float y, float r, float t, float sx, float sy) |
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void | DD::Image::gl_crossf (float x, float y, float z, float size, int plane) |
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void | DD::Image::gl_crossi (int x, int y, int z, int size, int plane) |
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void | DD::Image::gl_axis () |
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void | DD::Image::gl_axis_label () |
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void | DD::Image::gl_boxf (float x, float y, float n, float r, float t, float f, bool filled=false) |
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void | DD::Image::gl_cubef (float x, float y, float z, float width) |
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void | DD::Image::gl_bezierf (float x, float y, float x1, float y1, float x2, float y2, float x3, float y3, float scale=1) |
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void | DD::Image::gl_polygon (const DD::Image::Vector2 *points, size_t nPoints, DD::Image::Vector2 offset=DD::Image::Vector2()) |
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void | DD::Image::gl_drawTextTopLeftOrthogonal (const std::string &text, DD::Image::ViewerContext *ctx, bool redColour=true) |
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const char * | DD::Image::gl_errorstring (int errorcode) |
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int | DD::Image::glGetErrors (const char *message=nullptr) |
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bool | DD::Image::GLProject (float x, float y, float z, const DD::Image::Matrix4 &m, const DD::Image::Box &vp, float *winx, float *winy, float *winz) |
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bool | DD::Image::GLUnproject (float wx, float wy, float wz, const DD::Image::Matrix4 &m, const DD::Image::Box &vp, float *objx, float *objy, float *objz) |
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DD::Image::Box | DD::Image::GLProjectCube (const DD::Image::Box3 &cube, const DD::Image::Matrix4 &m, const DD::Image::Box &vp) |
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void | DD::Image::GLZOffsetProjection (float offsetAmount) |
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This header file allows a plugin to include the OpenGL header file in a portable way, even though MicroSoft tried to break it. It also defines some OpenGL convienence functions.