nukescripts.snap3d.callSnapFunc¶
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nukescripts.snap3d.
callSnapFunc
(nodeToSnap) → None[source]¶ Call the snapping function on a node.
The nodeToSnap parameter is optional. If it’s not specified, or is None, we use the result of nuke.thisNode() instead.
The node must have an Enumeration_Knob called “snapFunc” which selects the snapping function to call.