Nuke binary plugins  14.0.8
DD::Image::BlockAllocator Class Reference
Inheritance diagram for DD::Image::BlockAllocator:
DD::Image::IAllocator

Public Member Functions

 BlockAllocator (const char *allocatorName, const SmallBlockDefinition definition=SmallBlockDefinition())
 
void * allocate (size_t size)
 
template<typename T >
T * allocate (size_t numItems)
 
template<typename T >
T * New ()
 
void deallocate (void *memory)
 
template<typename T >
void Delete (T *memory)
 
const char * getName () const override
 
const char * getType () const override
 
size_t getAllocatorUsage () const override
 
size_t getAllocatorHighWaterMark () const override
 
size_t getRequestedUsage () const override
 
size_t getRequestedHighWaterMark () const override
 
void resetHighWaterMark () override
 

Additional Inherited Members

- Static Public Member Functions inherited from DD::Image::IAllocator
template<typename T >
static T * getAllocator (IAllocator *pAllocator)
 Helper function for returning a concrete allocator type.
 

Detailed Description

Block Allocator

This is a thread-safe allocator that, for particular sizes defined on construction, will allocate in blocks a given size and then use these instead of calling malloc

This stops lots of malloc calls, which will speed up slow system memory calls in most cases, at the expense of a memory overhead.

If a call is made to allocate outside the small block size, then it will call directly through to DD::Image::Memory::allocate()

It also tracks how much memory is currently being used by the given allocator instance



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