Nuke binary plugins  14.0.8
DD::Image::LightMaterialOpI Member List

This is the complete list of members for DD::Image::LightMaterialOpI, including all inherited members.

buildAssetPath(Op *input_op)DD::Image::MaterialOpIstatic
buildName(const std::string &node_name, const char *schema_name)DD::Image::MaterialOpIstatic
buildName(const usg::Token &target_renderer, const std::string &node_name, const char *schema_name)DD::Image::MaterialOpIstatic
connectionTypeForNodeInput(int32_t node_input) const DD::Image::MaterialOpIinlinevirtual
createOpInterfaceShaderDesc(int32_t op_type, Op *op)DD::Image::MaterialOpIstatic
createOpInterfaceShaderDesc(Op *op)DD::Image::MaterialOpIstatic
createShaderGraph(int32_t output_type, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group)DD::Image::MaterialOpIinlinevirtual
createShaderGraphFromOp(Op *input_op, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group)DD::Image::MaterialOpIvirtual
defineLightPrim(const usg::LayerRef &define_layer, const usg::Path &light_prim_path, const MaterialContext &rtx, usg::ShaderDescGroup &shaderdesc_group)DD::Image::LightMaterialOpI
getAppliedApiSchemas() const DD::Image::MaterialOpIinlinevirtual
getOp()DD::Image::MaterialOpIinlinevirtual
getOutputSchema() const DD::Image::MaterialOpIinlinevirtual
getOutputType() const DD::Image::MaterialOpIinlinevirtual
getShaderNodeName(const usg::Token &target_renderer=usg::Token())DD::Image::MaterialOpIvirtual
getShaderNodeNameFromOp(const usg::Token &target_renderer, Op *op)DD::Image::MaterialOpIstatic
getShaderTypeFromOp(Op *op)DD::Image::MaterialOpIstatic
INPUT_TYPE_AXISOP enum valueDD::Image::MaterialOpI
INPUT_TYPE_CAMERAOP enum valueDD::Image::MaterialOpI
INPUT_TYPE_IOP enum valueDD::Image::MaterialOpI
INPUT_TYPE_LIGHTOP enum valueDD::Image::MaterialOpI
INPUT_TYPE_MATERIALOP enum valueDD::Image::MaterialOpI
INPUT_TYPE_NONE enum valueDD::Image::MaterialOpI
INPUT_TYPE_OP enum valueDD::Image::MaterialOpI
inputShaderTypeName(int32_t op_type)DD::Image::MaterialOpIstatic
isCoShader() const DD::Image::MaterialOpIinline
isLightShader() const (defined in DD::Image::MaterialOpI)DD::Image::MaterialOpIinline
isSurfaceShader() const (defined in DD::Image::MaterialOpI)DD::Image::MaterialOpIinline
isVolumeShader() const (defined in DD::Image::MaterialOpI)DD::Image::MaterialOpIinline
LightMaterialOpI() (defined in DD::Image::LightMaterialOpI)DD::Image::LightMaterialOpIinline
MaterialOpI() (defined in DD::Image::MaterialOpI)DD::Image::MaterialOpIinline
OUTPUT_TYPE_COSHADER enum valueDD::Image::MaterialOpI
OUTPUT_TYPE_LIGHTSHADER enum valueDD::Image::MaterialOpI
OUTPUT_TYPE_NONE enum valueDD::Image::MaterialOpI
OUTPUT_TYPE_SURFACESHADER enum valueDD::Image::MaterialOpI
OUTPUT_TYPE_VOLUMESHADER enum valueDD::Image::MaterialOpI
overrideShaderDescInput(const char *knob_name, const MaterialContext &rtx, usg::ShaderDesc &shader_desc, const char *target_property_name, usg::Value::Type target_property_type_hint=usg::Value::Type::InvalidType) overrideDD::Image::LightMaterialOpIprotectedvirtual
overrideShaderDescInput(const Channel &chan, const MaterialContext &rtx, usg::ShaderDesc &shader_desc, const char *target_property_name) overrideDD::Image::LightMaterialOpIprotectedvirtual
overrideShaderDescInput(const Channel *chan_array, uint32_t num_channels, const MaterialContext &rtx, usg::ShaderDesc &shader_desc, const char *target_property_name) overrideDD::Image::LightMaterialOpIprotectedvirtual
overrideShaderDescInput(const ChannelSet &channels, const MaterialContext &rtx, usg::ShaderDesc &shader_desc, const char *target_property_name) overrideDD::Image::LightMaterialOpIprotectedvirtual
parseAssetPath(const usg::AssetPath &assetPath, std::string &nodeName, OutputContext &context, Hash &hash)DD::Image::MaterialOpIstatic
retrieveOpFromAssetPath(const usg::AssetPath &assetPath)DD::Image::MaterialOpIstatic
updateShaderGraphFromOp(Op *input_op, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group)DD::Image::MaterialOpIvirtual
updateShaderGraphOverrides(int32_t output_type, const MaterialContext &rtx, usg::ShaderDescGroup &shader_group)DD::Image::MaterialOpIinlinevirtual
~MaterialOpI() (defined in DD::Image::MaterialOpI)DD::Image::MaterialOpIinlinevirtual


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