| _geoList (defined in DD::Image::Scene) | DD::Image::Scene | protected |
| _grid (defined in DD::Image::Scene) | DD::Image::Scene | protected |
| _id | DD::Image::Scene | protected |
| _lock (defined in DD::Image::Scene) | DD::Image::Scene | protected |
| _materialBoxes | DD::Image::Scene | protected |
| _time | DD::Image::Scene | protected |
| add_clipped_displacement_render_primitive(rPrimitive *) (defined in DD::Image::Scene) | DD::Image::Scene | virtual |
| add_clipped_render_primitive(rPrimitive *) | DD::Image::Scene | virtual |
| add_light(LightOp *) | DD::Image::Scene | virtual |
| add_lights(const std::vector< LightOp * > *light_list) | DD::Image::Scene | virtual |
| add_render_primitive(rPrimitive *, PrimitiveContext *) | DD::Image::Scene | virtual |
| ambient | DD::Image::Scene | |
| append(Hash &h) const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| Box3() (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| Box3(float x, float y, float z) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| Box3(const Vector3 p) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| Box3(const Vector3 p1, const Vector3 p2) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| buildCircularTriangleList(unsigned from, unsigned to) (defined in DD::Image::Scene) | DD::Image::Scene | |
| cam_vectors | DD::Image::Scene | |
| camera | DD::Image::Scene | |
| camera_matrix() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| center() const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| channels() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| channels_ | DD::Image::Scene | protected |
| clear() (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| clear_lights() | DD::Image::Scene | virtual |
| clear_render_primitives() (defined in DD::Image::Scene) | DD::Image::Scene | inlinevirtual |
| copyInfo(const Scene *scene) | DD::Image::Scene | |
| d() const | DD::Image::Box3 | inline |
| delete_light_context() | DD::Image::Scene | virtual |
| delete_render_primitives() | DD::Image::Scene | virtual |
| DepthMapRender (defined in DD::Image::Scene) | DD::Image::Scene | friend |
| displacement_primitive(unsigned n) const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| displacement_primitives() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| displacement_primitives_ | DD::Image::Scene | protected |
| empty() const | DD::Image::Box3 | inline |
| evaluate_lights() | DD::Image::Scene | virtual |
| expand(const Box3 &v) | DD::Image::Box3 | |
| expand(const Vector3 &p) | DD::Image::Box3 | |
| f() const | DD::Image::Box3 | inline |
| filter() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| filter(TextureFilter *v) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| filter_ (defined in DD::Image::Scene) | DD::Image::Scene | protected |
| format(const Format *f) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| format() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| format_ | DD::Image::Scene | protected |
| format_matrix() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| generate_render_primitives() | DD::Image::Scene | virtual |
| generateObjectTransforms() (defined in DD::Image::Scene) | DD::Image::Scene | |
| geo(GeoOp *geo) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| geo() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| geo_ (defined in DD::Image::Scene) | DD::Image::Scene | protected |
| geo_list() (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| GeoOp (defined in DD::Image::Scene) | DD::Image::Scene | friend |
| h() const | DD::Image::Box3 | inline |
| inside(const Vector3 &p) const | DD::Image::Box3 | inline |
| intersect(const Box3 &v) (defined in DD::Image::Box3) | DD::Image::Box3 | |
| inverse_matrix(int n) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| is_shadow_scene() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| lens_func | DD::Image::Scene | |
| light_renderers | DD::Image::Scene | |
| light_transforms | DD::Image::Scene | |
| lights | DD::Image::Scene | |
| matrix(int n) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| max() const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| max_tessellation(int t) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| max_tessellation() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| max_tessellation_ | DD::Image::Scene | protected |
| mb_render_primitives_ | DD::Image::Scene | protected |
| mb_scene() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| mb_scene_ | DD::Image::Scene | protected |
| mb_type() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| mb_type_ | DD::Image::Scene | protected |
| min() const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| n() const | DD::Image::Box3 | inline |
| object(unsigned n=0) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| object_list() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| object_list() (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| object_list_ | DD::Image::Scene | protected |
| object_transforms(unsigned n) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| object_transforms_ | DD::Image::Scene | protected |
| objects() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| print_info(const char *title) (defined in DD::Image::Scene) | DD::Image::Scene | |
| print_info(const char *title=nullptr) const (defined in DD::Image::Box3) | DD::Image::Box3 | |
| project(const Matrix4 &m, Box &bbox) const | DD::Image::Box3 | |
| projection_matrix() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| projection_mode(int p) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| projection_mode() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| projection_mode_ | DD::Image::Scene | protected |
| quadtree() (defined in DD::Image::Scene) | DD::Image::Scene | |
| quadtree_ | DD::Image::Scene | protected |
| r() const | DD::Image::Box3 | inline |
| radius() const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| Render (defined in DD::Image::Scene) | DD::Image::Scene | friend |
| render_primitives() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| render_primitives_ | DD::Image::Scene | protected |
| renderable_primitive(unsigned n) const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| request(const ChannelSet &channels, int count) | DD::Image::Scene | virtual |
| Scene() | DD::Image::Scene | |
| sceneId() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| screen_bbox() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| screen_bbox_ | DD::Image::Scene | protected |
| set(float x, float y, float z, float r, float t, float f) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| set(Vector3 p1, Vector3 p2) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| set(const Box3 &v) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| set_max(float x, float y, float z) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| set_min(float x, float y, float z) (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| set_shadow_scene(bool s) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| shadow_channels() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| shadow_channels_ | DD::Image::Scene | protected |
| shadow_scene_ | DD::Image::Scene | protected |
| t() const | DD::Image::Box3 | inline |
| testRayIntersection(Ray &ray, const VertexContext *vtx=nullptr, const Iop *material=nullptr) (defined in DD::Image::Scene) | DD::Image::Scene | |
| time(float t) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| time() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| transform(const Matrix4 &m) | DD::Image::Box3 | |
| transforms() (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| transforms_ | DD::Image::Scene | protected |
| transparency() const (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| transparency(bool v) (defined in DD::Image::Scene) | DD::Image::Scene | inline |
| transparency_ | DD::Image::Scene | protected |
| validate(int sample=0) | DD::Image::Scene | virtual |
| w() const | DD::Image::Box3 | inline |
| x() const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| y() const (defined in DD::Image::Box3) | DD::Image::Box3 | inline |
| ~Scene() | DD::Image::Scene | virtual |