This is the complete list of members for slr::SlrThreadContext, including all inherited members.
binding_color | slr::SlrThreadContext | |
clearShaderContexts() | slr::SlrThreadContext | inline |
currentShaderContext() | slr::SlrThreadContext | inline |
getShaderContext(uint32_t i) | slr::SlrThreadContext | inline |
illum_color | slr::SlrThreadContext | |
index() const (defined in slr::SlrThreadContext) | slr::SlrThreadContext | inline |
nThreads() const (defined in slr::SlrThreadContext) | slr::SlrThreadContext | inline |
popShaderContext() | slr::SlrThreadContext | |
pushShaderContext(const SlrShadingContext *src_stx=nullptr) | slr::SlrThreadContext | |
pushShaderContext(const SlrShadingContext &src_stx, const fdk::Vec3f &Rdir, double minT, double maxT, uint32_t ray_type, uint32_t sides_mode, const RayDifferentials *Rdif=nullptr) | slr::SlrThreadContext | |
pushShaderContext(const SlrShadingContext &src_stx, const RayContext &Rtx, uint32_t ray_type, uint32_t sides_mode, const RayDifferentials *Rdif=nullptr) | slr::SlrThreadContext | |
setInterestRatchet(DD::Image::InterestRatchet *interest) | slr::SlrThreadContext | |
setThreadID(uint32_t index, uint32_t nThreads, DD::Image::ThreadId Id) | slr::SlrThreadContext | |
shaderContextList() const | slr::SlrThreadContext | inline |
shadow_color | slr::SlrThreadContext | |
SlrThreadContext() (defined in slr::SlrThreadContext) | slr::SlrThreadContext | |
texture_color | slr::SlrThreadContext | |
threadId() const (defined in slr::SlrThreadContext) | slr::SlrThreadContext | inline |
volume_color | slr::SlrThreadContext | |
~SlrThreadContext() (defined in slr::SlrThreadContext) | slr::SlrThreadContext | |