Nuke binary plugins 14.1.5
 
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DD::Image::Mesh Member List

This is the complete list of members for DD::Image::Mesh, including all inherited members.

add_points(PointList *, int plane=PLANE_ZX)DD::Image::Mesh
add_vertex(unsigned point_index)DD::Image::Primitive
add_vertices(unsigned num)DD::Image::Primitive
average_center(const PointList *) constDD::Image::Primitivevirtual
average_center_and_bounds(int f, const PointList *points, Vector3 &min, Vector3 &max) constDD::Image::Primitivevirtual
build_index_array(unsigned *indices, unsigned primitive, unsigned vertex) const (defined in DD::Image::Primitive)DD::Image::Primitive
Class() const override (defined in DD::Image::Mesh)DD::Image::Meshvirtual
columns() const (defined in DD::Image::Mesh)DD::Image::Meshinline
columns_ (defined in DD::Image::Mesh)DD::Image::Meshprotected
copy(const Mesh *)DD::Image::Meshprotected
DD::Image::PolygonPrimitive::copy(const Primitive *)DD::Image::Primitiveprotected
create_point_normals(Attribute *, const Vector3 &N) constDD::Image::Mesh
create_point_uvs(Attribute *, float scaleU=1.0f, float scaleV=1.0f) constDD::Image::Mesh
create_point_uvs(Attribute *attrib, float minU, float minV, float maxU, float maxV) constDD::Image::Mesh
draw_normal(const Vector3 &p, const Vector3 &n, ViewerContext *, PrimitiveContext *)DD::Image::Primitivestatic
draw_primitive_normal(ViewerContext *, PrimitiveContext *) const overrideDD::Image::Meshvirtual
draw_primitive_num(ViewerContext *, PrimitiveContext *) constDD::Image::Primitivevirtual
draw_solid(ViewerContext *, PrimitiveContext *, Primitive *prev_prim=nullptr) const override (defined in DD::Image::Mesh)DD::Image::Meshvirtual
draw_solid_face(int n, ViewerContext *, PrimitiveContext *) const overrideDD::Image::Meshvirtual
draw_solid_vertex(int v, ViewerContext *, PrimitiveContext *) constDD::Image::Primitiveprotected
draw_vertex_normals(ViewerContext *, PrimitiveContext *) constDD::Image::Primitivevirtual
draw_vertex_num(ViewerContext *, PrimitiveContext *) constDD::Image::Primitivevirtual
draw_vertex_uvs(ViewerContext *, PrimitiveContext *) constDD::Image::Primitivevirtual
draw_wireframe(ViewerContext *, PrimitiveContext *, Primitive *prev_prim=nullptr) const override (defined in DD::Image::Mesh)DD::Image::Meshvirtual
draw_wireframe_vertex(int v, ViewerContext *, PrimitiveContext *) constDD::Image::Primitiveprotected
duplicate() const overrideDD::Image::Meshvirtual
face_average_center(int n, const PointList *) const overrideDD::Image::Meshvirtual
face_vertices(int n) const override (defined in DD::Image::Mesh)DD::Image::Meshinlinevirtual
faces() const override (defined in DD::Image::Mesh)DD::Image::Meshinlinevirtual
faceUsesVertex(unsigned int faceIdx, unsigned int vertIdx) constDD::Image::Primitivevirtual
get_bbox(const GeoInfo *info) constDD::Image::Primitivevirtual
get_face_normal(int n, const PointList *points) const overrideDD::Image::Meshvirtual
get_face_vertices(int n, unsigned *array) const overrideDD::Image::Meshvirtual
get_geometric_normal(int v, const PointList *points) constDD::Image::Primitiveinlinevirtual
get_vertex_faces(int v, std::vector< int > &faces) constDD::Image::Primitiveinlinevirtual
getDataArray(int n, ViewerContext *ctx, PrimitiveContext *ptx, std::vector< Vector3 > &pntArray, std::vector< Vector3 > &normalArray, std::vector< Vector4 > &uvOrColArray, bool &validUV) constDD::Image::Primitive
getPrimitiveType() const override (defined in DD::Image::Mesh)DD::Image::Meshinlinevirtual
IntersectsRay(const Ray &ray, int n, const PointList *pointList, CollisionResult *result) const overrideDD::Image::Meshinlinevirtual
material() const (defined in DD::Image::Primitive)DD::Image::Primitiveinline
material_DD::Image::Primitiveprotected
Mesh(int columns, int rows, bool wrapU=false, bool wrapV=false, MeshSubdivisionMethod subd=QUADS) (defined in DD::Image::Mesh)DD::Image::Mesh
Mesh(const Mesh &) (defined in DD::Image::Mesh)DD::Image::Mesh
mesh_index(int x, int y, int w) (defined in DD::Image::Mesh)DD::Image::Meshinlinestatic
normal() constDD::Image::Primitiveinline
normal_DD::Image::Primitiveprotected
offset_point_indices(int offset)DD::Image::Primitive
operator delete(void *mem) (defined in DD::Image::Primitive)DD::Image::Primitive
operator delete[](void *mem) (defined in DD::Image::Primitive)DD::Image::Primitive
operator new(size_t size) (defined in DD::Image::Primitive)DD::Image::Primitive
operator new[](size_t size) (defined in DD::Image::Primitive)DD::Image::Primitive
point_index(int x, int y) const (defined in DD::Image::Mesh)DD::Image::Meshinline
PolygonPrimitive(unsigned vertices=0) (defined in DD::Image::PolygonPrimitive)DD::Image::PolygonPrimitiveinline
PolyIntersectsRay(const Ray &ray, int n, const PointList *pointList, CollisionResult *result) constDD::Image::Primitiveprotected
Primitive(unsigned vertices=0) (defined in DD::Image::Primitive)DD::Image::Primitive
Primitive(const Primitive &)DD::Image::Primitive
print_info() const override (defined in DD::Image::Mesh)DD::Image::Meshvirtual
remap_points(PointList *, int plane=PLANE_ZX, float sx=1.0f, float sy=1.0f) const (defined in DD::Image::Mesh)DD::Image::Mesh
renderingShader(const GeoInfo *info) const (defined in DD::Image::Primitive)DD::Image::Primitive
rows() const (defined in DD::Image::Mesh)DD::Image::Meshinline
rows_DD::Image::Meshprotected
subd_method() const (defined in DD::Image::Mesh)DD::Image::Meshinline
subd_method(MeshSubdivisionMethod v) (defined in DD::Image::Mesh)DD::Image::Meshinline
subd_method_DD::Image::Meshprotected
tessellate(Scene *scene, PrimitiveContext *ptx) const override (defined in DD::Image::Mesh)DD::Image::Meshvirtual
tessellateFace(int faceIndex, Scene *scene, PrimitiveContext *ptx, VertexContext *vtx) const overrideDD::Image::Meshvirtual
validate(PrimitiveContext *) overrideDD::Image::Meshvirtual
vertex(unsigned v) const (defined in DD::Image::Primitive)DD::Image::Primitiveinline
vertex(unsigned v) (defined in DD::Image::Primitive)DD::Image::Primitiveinline
vertex_DD::Image::Primitiveprotected
vertex_index(int x, int y) const (defined in DD::Image::Mesh)DD::Image::Meshinline
vertex_normal(unsigned v, const PointList *) const overrideDD::Image::Meshvirtual
vertex_offset() const (defined in DD::Image::Primitive)DD::Image::Primitiveinline
vertex_offset_DD::Image::Primitiveprotected
vertex_shader(int v, Scene *, PrimitiveContext *, VArray &out, const Vector3 *normal=nullptr) constDD::Image::Primitivevirtual
vertex_shader(int v, Scene *, PrimitiveContext *, VertexContext &, VArray &out, const Vector3 *normal=nullptr) const (defined in DD::Image::Primitive)DD::Image::Primitivevirtual
vertices() const (defined in DD::Image::Primitive)DD::Image::Primitiveinline
wrapU() const (defined in DD::Image::Mesh)DD::Image::Meshinline
wrapU_ (defined in DD::Image::Mesh)DD::Image::Meshprotected
wrapV() const (defined in DD::Image::Mesh)DD::Image::Meshinline
wrapV_DD::Image::Meshprotected
~Mesh() override (defined in DD::Image::Mesh)DD::Image::Mesh
~PolygonPrimitive() override (defined in DD::Image::PolygonPrimitive)DD::Image::PolygonPrimitiveinline
~Primitive()DD::Image::Primitivevirtual


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