Nuke binary plugins 14.1.5
 
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slr::SlrShadingContext Member List

This is the complete list of members for slr::SlrShadingContext, including all inherited members.

_Ifslr::SlrShadingContextprotected
_l2wslr::SlrShadingContextprotected
_previousStxslr::SlrShadingContextprotected
_rPrimslr::SlrShadingContextprotected
_sidesModeslr::SlrShadingContextprotected
_sttx (defined in slr::SlrShadingContext)slr::SlrShadingContextprotected
_textureFilterslr::SlrShadingContextprotected
_textureSamplingslr::SlrShadingContextprotected
_vdXslr::SlrShadingContext
_vdYslr::SlrShadingContext
_vPslr::SlrShadingContext
_w2lslr::SlrShadingContextprotected
a() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
ambientLightingBias() constslr::SlrShadingContext
atmosphereShaderslr::SlrShadingContext
b() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
bindingColor() constslr::SlrShadingContext
blendBackToFront() constslr::SlrShadingContext
camEye2World() constslr::SlrShadingContext
camHeroP() constslr::SlrShadingContext
camP() constslr::SlrShadingContext
camWorld2Eye() constslr::SlrShadingContext
Cf() constslr::SlrShadingContextinline
depthslr::SlrShadingContext
directLightingEnabled() constslr::SlrShadingContext
disableTextureSampling() (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
displacementShaderslr::SlrShadingContext
distanceslr::SlrShadingContext
dPdu() constslr::SlrShadingContextinline
dPdv() constslr::SlrShadingContextinline
dPdx() constslr::SlrShadingContextinline
dPdy() constslr::SlrShadingContextinline
dStdu() constslr::SlrShadingContextinline
dStdv() constslr::SlrShadingContextinline
dStdx() constslr::SlrShadingContextinline
dStdy() constslr::SlrShadingContextinline
dUVdx() constslr::SlrShadingContextinline
dUVdy() constslr::SlrShadingContextinline
dUVWdx() constslr::SlrShadingContextinline
dUVWdy() constslr::SlrShadingContextinline
enableBackSideMode() (defined in slr::SlrShadingContext)slr::SlrShadingContext
enableBothSidesMode() (defined in slr::SlrShadingContext)slr::SlrShadingContext
enableColorChannels() constslr::SlrShadingContext
enableDataChannels() constslr::SlrShadingContext
enableFrontSideMode() (defined in slr::SlrShadingContext)slr::SlrShadingContext
enableTextureSampling() (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
g() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
getNearestIntersection(const ndk::RayContext &Rtx, SlrShadingContext &hitStx) constslr::SlrShadingContext
getPolygonEdgeDistance(float minDist) constslr::SlrShadingContext
getViewVector() constslr::SlrShadingContext
illumColor() constslr::SlrShadingContext
indirectLightingEnabled() constslr::SlrShadingContext
intersect(const ndk::RayContext &Rtx) constslr::SlrShadingContext
IntersectedSurfaces (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
isDebugPixel() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isPixel(int32_t px, int32_t py) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isPixelX(int32_t px) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isPixelY(int32_t py) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
l2w() constslr::SlrShadingContextinline
lightingEnabled() constslr::SlrShadingContext
lights() constslr::SlrShadingContext
N() constslr::SlrShadingContextinline
Ng() constslr::SlrShadingContextinline
opacity() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
P() constslr::SlrShadingContextinline
paramsslr::SlrShadingContext
previousStx() constslr::SlrShadingContextinline
primIdslr::SlrShadingContext
Ps() constslr::SlrShadingContextinline
pxy() constslr::SlrShadingContext
r() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
renderableIndexslr::SlrShadingContext
RenderEngine (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
RenderSpan (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
rgb() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
rgba() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
rprim() constslr::SlrShadingContextinline
sample(DD::Image::Sampler *sampler, DD::Image::Pixel &out) constslr::SlrShadingContext
sample(DD::Image::Sampler *sampler, const Dual2Vec2f &v, DD::Image::Pixel &out) constslr::SlrShadingContext
sample(DD::Image::Iop *texture, DD::Image::Pixel &out) constslr::SlrShadingContext
sample(DD::Image::Iop *texture, const Dual2Vec2f &v, DD::Image::Pixel &out) constslr::SlrShadingContext
set(const SlrShadingContext &currentStx, const ndk::RayContext &Rtx)slr::SlrShadingContext
set(const SlrShadingContext &currentStx, const fdk::Vec3f &Rdir, double tMin, double tMax, const ndk::RayContext::TypeMask &Rtype, uint32_t sides_mode)slr::SlrShadingContext
setTextureSampling(bool enabled) (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
shadeBackOnly() constslr::SlrShadingContext
shadeBothSides() constslr::SlrShadingContext
shadeFrontOnly() constslr::SlrShadingContext
shadowColor() constslr::SlrShadingContext
shadowingEnabled() constslr::SlrShadingContext
si() constslr::SlrShadingContext
SlrShadingContext()slr::SlrShadingContext
SlrThreadContext (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
srcRtxslr::SlrShadingContext
st() constslr::SlrShadingContextinline
sttx() constslr::SlrShadingContextinline
surfaceShaderslr::SlrShadingContext
sxy() constslr::SlrShadingContext
T() constslr::SlrShadingContextinline
textureColor() constslr::SlrShadingContext
textureFilter() constslr::SlrShadingContextinline
textureSamplingEnabled() constslr::SlrShadingContextinline
threadIdx() constslr::SlrShadingContext
time() constslr::SlrShadingContextinline
triUvw() constslr::SlrShadingContextinline
useHeroCamForSpec() constslr::SlrShadingContext
uv() constslr::SlrShadingContextinline
uvw() constslr::SlrShadingContextinline
volumeColor() constslr::SlrShadingContext
w2l() constslr::SlrShadingContextinline


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