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3D¶

Contents:

  • NUKE’s 3D System
    • Introduction
  • Basic Concepts
    • The Stage
    • The Scene Graph
    • Stages and Layers
    • Merging Workflows
    • Objects and Attributes
    • Authoring Controls
    • Materials and Shaders
    • Axis, Cameras and Lights
  • The New API
    • The Math Library
    • The USD Wrapper
  • Basic API Usage
    • Defining a Prim
    • Getting and Setting Attributes
    • Raw USD
  • Writing a 3D Plugin
    • Time in Plugins
    • SourceGeo Plugins
    • ModifyGeo Plugins Plugins
    • Material and Shader Plugins

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