| _identity (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | static |
| a00 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
| a01 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
| a02 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
| a10 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
| a11 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
| a12 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
| a20 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
| a21 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
| a22 (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | |
| append(Hash &) const | DD::Image::Matrix3 | |
| array() const | DD::Image::Matrix3 | inline |
| determinant() const | DD::Image::Matrix3 | inline |
| identity() (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | inlinestatic |
| inverse(float det) const | DD::Image::Matrix3 | |
| inverse() const | DD::Image::Matrix3 | inline |
| makeIdentity() | DD::Image::Matrix3 | inline |
| Matrix3() (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | inline |
| Matrix3(float a, float b, float c, float d, float e, float f, float g, float h, float i) | DD::Image::Matrix3 | inline |
| operator!=(const Matrix3 &b) const | DD::Image::Matrix3 | inline |
| operator*(const Matrix3 &) const | DD::Image::Matrix3 | |
| operator*(float) const | DD::Image::Matrix3 | |
| operator*(const Vector3 &v) const | DD::Image::Matrix3 | inline |
| operator*=(const Matrix3 &) | DD::Image::Matrix3 | |
| operator*=(float) | DD::Image::Matrix3 | |
| operator+(const Matrix3 &) const | DD::Image::Matrix3 | |
| operator+=(const Matrix3 &) | DD::Image::Matrix3 | |
| operator-(const Matrix3 &) const | DD::Image::Matrix3 | |
| operator-=(const Matrix3 &) | DD::Image::Matrix3 | |
| operator/(float d) const (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | inline |
| operator/=(float d) (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | inline |
| operator<< | DD::Image::Matrix3 | friend |
| operator==(const Matrix3 &b) const | DD::Image::Matrix3 | inline |
| operator[](int i) | DD::Image::Matrix3 | inline |
| operator[](int i) const | DD::Image::Matrix3 | inline |
| rotate(float a) | DD::Image::Matrix3 | inline |
| rotate(float a, float x, float y, float z) | DD::Image::Matrix3 | |
| rotate(float a, const Vector3 &v) | DD::Image::Matrix3 | inline |
| rotateX(float) | DD::Image::Matrix3 | |
| rotateY(float) | DD::Image::Matrix3 | |
| rotateZ(float) | DD::Image::Matrix3 | |
| rotation(float a) | DD::Image::Matrix3 | inline |
| rotation(float a, float x, float y, float z) | DD::Image::Matrix3 | |
| rotation(float a, const Vector3 &v) | DD::Image::Matrix3 | inline |
| rotationX(float) | DD::Image::Matrix3 | |
| rotationY(float) | DD::Image::Matrix3 | |
| rotationZ(float) | DD::Image::Matrix3 | |
| scale(float) | DD::Image::Matrix3 | |
| scale(float, float, float=1) | DD::Image::Matrix3 | |
| scale(const Vector3 &v) | DD::Image::Matrix3 | inline |
| scaling(float) | DD::Image::Matrix3 | |
| scaling(float, float, float) | DD::Image::Matrix3 | |
| scaling(const Vector3 &v) | DD::Image::Matrix3 | inline |
| set(float a, float b, float c, float d, float e, float f, float g, float h, float i) (defined in DD::Image::Matrix3) | DD::Image::Matrix3 | inline |
| skew(float a) | DD::Image::Matrix3 | |
| transform(const Vector3 &v) const | DD::Image::Matrix3 | inline |