| add_vertex(unsigned point_index) | DD::Image::Primitive | |
| add_vertices(unsigned num) | DD::Image::Primitive | |
| average_center(const PointList *) const | DD::Image::Primitive | virtual |
| average_center_and_bounds(int f, const PointList *points, Vector3 &min, Vector3 &max) const | DD::Image::Primitive | virtual |
| build_index_array(unsigned *indices, unsigned primitive, unsigned vertex) const (defined in DD::Image::Primitive) | DD::Image::Primitive | |
| Class() const override (defined in DD::Image::Particles) | DD::Image::Particles | virtual |
| copy(const Particles *) | DD::Image::Particles | protected |
| DD::Image::Primitive::copy(const Primitive *) | DD::Image::Primitive | protected |
| draw_normal(const Vector3 &p, const Vector3 &n, ViewerContext *, PrimitiveContext *) | DD::Image::Primitive | static |
| draw_primitive_normal(ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | virtual |
| draw_primitive_num(ViewerContext *, PrimitiveContext *) const override (defined in DD::Image::Particles) | DD::Image::Particles | virtual |
| draw_solid(ViewerContext *, PrimitiveContext *, Primitive *prev_prim=nullptr) const override (defined in DD::Image::Particles) | DD::Image::Particles | virtual |
| draw_solid_face(int n, ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | virtual |
| draw_solid_vertex(int v, ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | protected |
| draw_vertex_normals(ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | virtual |
| draw_vertex_num(ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | virtual |
| draw_vertex_uvs(ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | virtual |
| draw_wireframe(ViewerContext *, PrimitiveContext *, Primitive *prev_prim=nullptr) const override (defined in DD::Image::Particles) | DD::Image::Particles | virtual |
| draw_wireframe_vertex(int v, ViewerContext *, PrimitiveContext *) const | DD::Image::Primitive | protected |
| duplicate() const override | DD::Image::Particles | virtual |
| face_average_center(int n, const PointList *points) const | DD::Image::Primitive | inlinevirtual |
| face_vertices(int n) const | DD::Image::Primitive | inlinevirtual |
| faces() const override (defined in DD::Image::Particles) | DD::Image::Particles | inlinevirtual |
| faceUsesVertex(unsigned int faceIdx, unsigned int vertIdx) const | DD::Image::Primitive | virtual |
| get_bbox(const GeoInfo *info) const | DD::Image::Primitive | virtual |
| get_face_normal(int n, const PointList *points) const | DD::Image::Primitive | inlinevirtual |
| get_face_vertices(int n, unsigned *array) const | DD::Image::Primitive | virtual |
| get_geometric_normal(int v, const PointList *points) const | DD::Image::Primitive | inlinevirtual |
| get_vertex_faces(int v, std::vector< int > &faces) const | DD::Image::Primitive | inlinevirtual |
| getDataArray(int n, ViewerContext *ctx, PrimitiveContext *ptx, std::vector< Vector3 > &pntArray, std::vector< Vector3 > &normalArray, std::vector< Vector4 > &uvOrColArray, bool &validUV) const | DD::Image::Primitive | |
| getPrimitiveType() const override (defined in DD::Image::Particles) | DD::Image::Particles | inlinevirtual |
| IntersectsRay(const Ray &ray, int n, const PointList *pointList, CollisionResult *result) const | DD::Image::Primitive | inlinevirtual |
| material() const (defined in DD::Image::Primitive) | DD::Image::Primitive | inline |
| material_ | DD::Image::Primitive | protected |
| normal() const | DD::Image::Primitive | inline |
| normal_ | DD::Image::Primitive | protected |
| offset_point_indices(int offset) | DD::Image::Primitive | |
| operator delete(void *mem) (defined in DD::Image::Primitive) | DD::Image::Primitive | |
| operator delete[](void *mem) (defined in DD::Image::Primitive) | DD::Image::Primitive | |
| operator new(size_t size) (defined in DD::Image::Primitive) | DD::Image::Primitive | |
| operator new[](size_t size) (defined in DD::Image::Primitive) | DD::Image::Primitive | |
| operator=(const Particles &b) (defined in DD::Image::Particles) | DD::Image::Particles | inline |
| Particles(Point::RenderMode render_mode, unsigned points=0, unsigned start=0) (defined in DD::Image::Particles) | DD::Image::Particles | |
| Particles(int render_mode, unsigned points=0, unsigned start=0) (defined in DD::Image::Particles) | DD::Image::Particles | |
| Particles(const Particles &) (defined in DD::Image::Particles) | DD::Image::Particles | |
| PolyIntersectsRay(const Ray &ray, int n, const PointList *pointList, CollisionResult *result) const | DD::Image::Primitive | protected |
| Primitive(unsigned vertices=0) (defined in DD::Image::Primitive) | DD::Image::Primitive | |
| Primitive(const Primitive &) | DD::Image::Primitive | |
| print_info() const (defined in DD::Image::Primitive) | DD::Image::Primitive | virtual |
| render_mode() const (defined in DD::Image::Particles) | DD::Image::Particles | inline |
| render_mode(Point::RenderMode v) (defined in DD::Image::Particles) | DD::Image::Particles | inline |
| render_mode(int v) (defined in DD::Image::Particles) | DD::Image::Particles | inline |
| render_mode_ (defined in DD::Image::Particles) | DD::Image::Particles | protected |
| renderingShader(const GeoInfo *info) const (defined in DD::Image::Primitive) | DD::Image::Primitive | |
| tesselateImpl(Scene *scene, PrimitiveContext *ptx, float defaultRadius) const (defined in DD::Image::Particles) | DD::Image::Particles | protectedvirtual |
| tessellate(Scene *, PrimitiveContext *) const override | DD::Image::Particles | virtual |
| validate(PrimitiveContext *) | DD::Image::Primitive | inlinevirtual |
| vertex(unsigned v) const (defined in DD::Image::Primitive) | DD::Image::Primitive | inline |
| vertex(unsigned v) (defined in DD::Image::Primitive) | DD::Image::Primitive | inline |
| vertex_ | DD::Image::Primitive | protected |
| vertex_normal(unsigned v, const PointList *) const | DD::Image::Primitive | inlinevirtual |
| vertex_offset() const (defined in DD::Image::Primitive) | DD::Image::Primitive | inline |
| vertex_offset_ | DD::Image::Primitive | protected |
| vertex_shader(int v, Scene *, PrimitiveContext *, VArray &out, const Vector3 *normal=nullptr) const | DD::Image::Primitive | virtual |
| vertex_shader(int v, Scene *, PrimitiveContext *, VertexContext &, VArray &out, const Vector3 *normal=nullptr) const (defined in DD::Image::Primitive) | DD::Image::Primitive | virtual |
| vertices() const (defined in DD::Image::Primitive) | DD::Image::Primitive | inline |
| ~Primitive() | DD::Image::Primitive | virtual |