_If | slr::SlrShadingContext | protected |
_l2w | slr::SlrShadingContext | protected |
_previousStx | slr::SlrShadingContext | protected |
_rPrim | slr::SlrShadingContext | protected |
_sidesMode | slr::SlrShadingContext | protected |
_sttx (defined in slr::SlrShadingContext) | slr::SlrShadingContext | protected |
_textureFilter | slr::SlrShadingContext | protected |
_textureSampling | slr::SlrShadingContext | protected |
_vdX | slr::SlrShadingContext | |
_vdY | slr::SlrShadingContext | |
_vP | slr::SlrShadingContext | |
_w2l | slr::SlrShadingContext | protected |
a() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
ambientLightingBias() const | slr::SlrShadingContext | |
atmosphereShader | slr::SlrShadingContext | |
b() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
bindingColor() const | slr::SlrShadingContext | |
blendBackToFront() const | slr::SlrShadingContext | |
camEye2World() const | slr::SlrShadingContext | |
camHeroP() const | slr::SlrShadingContext | |
camP() const | slr::SlrShadingContext | |
camWorld2Eye() const | slr::SlrShadingContext | |
Cf() const | slr::SlrShadingContext | inline |
depth | slr::SlrShadingContext | |
directLightingEnabled() const | slr::SlrShadingContext | |
disableTextureSampling() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
displacementShader | slr::SlrShadingContext | |
distance | slr::SlrShadingContext | |
dPdu() const | slr::SlrShadingContext | inline |
dPdv() const | slr::SlrShadingContext | inline |
dPdx() const | slr::SlrShadingContext | inline |
dPdy() const | slr::SlrShadingContext | inline |
dStdu() const | slr::SlrShadingContext | inline |
dStdv() const | slr::SlrShadingContext | inline |
dStdx() const | slr::SlrShadingContext | inline |
dStdy() const | slr::SlrShadingContext | inline |
dUVdx() const | slr::SlrShadingContext | inline |
dUVdy() const | slr::SlrShadingContext | inline |
dUVWdx() const | slr::SlrShadingContext | inline |
dUVWdy() const | slr::SlrShadingContext | inline |
enableBackSideMode() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
enableBothSidesMode() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
enableColorChannels() const | slr::SlrShadingContext | |
enableDataChannels() const | slr::SlrShadingContext | |
enableFrontSideMode() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
enableTextureSampling() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
g() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
getNearestIntersection(const ndk::RayContext &Rtx, SlrShadingContext &hitStx) const | slr::SlrShadingContext | |
getPolygonEdgeDistance(float minDist) const | slr::SlrShadingContext | |
getViewVector() const | slr::SlrShadingContext | |
illumColor() const | slr::SlrShadingContext | |
indirectLightingEnabled() const | slr::SlrShadingContext | |
intersect(const ndk::RayContext &Rtx) const | slr::SlrShadingContext | |
IntersectedSurfaces (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
isDebugPixel() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isPixel(int32_t px, int32_t py) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isPixelX(int32_t px) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isPixelY(int32_t py) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
l2w() const | slr::SlrShadingContext | inline |
lightingEnabled() const | slr::SlrShadingContext | |
lights() const | slr::SlrShadingContext | |
N() const | slr::SlrShadingContext | inline |
Ng() const | slr::SlrShadingContext | inline |
opacity() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
P() const | slr::SlrShadingContext | inline |
params | slr::SlrShadingContext | |
previousStx() const | slr::SlrShadingContext | inline |
primId | slr::SlrShadingContext | |
Ps() const | slr::SlrShadingContext | inline |
pxy() const | slr::SlrShadingContext | |
r() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
renderableIndex | slr::SlrShadingContext | |
RenderEngine (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
RenderSpan (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
rgb() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
rgba() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
rprim() const | slr::SlrShadingContext | inline |
sample(DD::Image::Sampler *sampler, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
sample(DD::Image::Sampler *sampler, const Dual2Vec2f &v, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
sample(DD::Image::Iop *texture, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
sample(DD::Image::Iop *texture, const Dual2Vec2f &v, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
set(const SlrShadingContext ¤tStx, const ndk::RayContext &Rtx) | slr::SlrShadingContext | |
set(const SlrShadingContext ¤tStx, const fdk::Vec3f &Rdir, double tMin, double tMax, const ndk::RayContext::TypeMask &Rtype, uint32_t sides_mode) | slr::SlrShadingContext | |
setTextureSampling(bool enabled) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
shadeBackOnly() const | slr::SlrShadingContext | |
shadeBothSides() const | slr::SlrShadingContext | |
shadeFrontOnly() const | slr::SlrShadingContext | |
shadowColor() const | slr::SlrShadingContext | |
shadowingEnabled() const | slr::SlrShadingContext | |
si() const | slr::SlrShadingContext | |
SlrShadingContext() | slr::SlrShadingContext | |
SlrThreadContext (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
srcRtx | slr::SlrShadingContext | |
st() const | slr::SlrShadingContext | inline |
sttx() const | slr::SlrShadingContext | inline |
surfaceShader | slr::SlrShadingContext | |
sxy() const | slr::SlrShadingContext | |
T() const | slr::SlrShadingContext | inline |
textureColor() const | slr::SlrShadingContext | |
textureFilter() const | slr::SlrShadingContext | inline |
textureSamplingEnabled() const | slr::SlrShadingContext | inline |
threadIdx() const | slr::SlrShadingContext | |
time() const | slr::SlrShadingContext | inline |
triUvw() const | slr::SlrShadingContext | inline |
useHeroCamForSpec() const | slr::SlrShadingContext | |
uv() const | slr::SlrShadingContext | inline |
uvw() const | slr::SlrShadingContext | inline |
volumeColor() const | slr::SlrShadingContext | |
w2l() const | slr::SlrShadingContext | inline |