| _If | slr::SlrShadingContext | protected |
| _l2w | slr::SlrShadingContext | protected |
| _previousStx | slr::SlrShadingContext | protected |
| _rPrim | slr::SlrShadingContext | protected |
| _sidesMode | slr::SlrShadingContext | protected |
| _sttx (defined in slr::SlrShadingContext) | slr::SlrShadingContext | protected |
| _textureFilter | slr::SlrShadingContext | protected |
| _textureSampling | slr::SlrShadingContext | protected |
| _vdX | slr::SlrShadingContext | |
| _vdY | slr::SlrShadingContext | |
| _vP | slr::SlrShadingContext | |
| _w2l | slr::SlrShadingContext | protected |
| a() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| ambientLightingBias() const | slr::SlrShadingContext | |
| atmosphereShader | slr::SlrShadingContext | |
| b() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| bindingColor() const | slr::SlrShadingContext | |
| blendBackToFront() const | slr::SlrShadingContext | |
| camEye2World() const | slr::SlrShadingContext | |
| camHeroP() const | slr::SlrShadingContext | |
| camP() const | slr::SlrShadingContext | |
| camWorld2Eye() const | slr::SlrShadingContext | |
| Cf() const | slr::SlrShadingContext | inline |
| depth | slr::SlrShadingContext | |
| directLightingEnabled() const | slr::SlrShadingContext | |
| disableTextureSampling() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| displacementShader | slr::SlrShadingContext | |
| distance | slr::SlrShadingContext | |
| dPdu() const | slr::SlrShadingContext | inline |
| dPdv() const | slr::SlrShadingContext | inline |
| dPdx() const | slr::SlrShadingContext | inline |
| dPdy() const | slr::SlrShadingContext | inline |
| dStdu() const | slr::SlrShadingContext | inline |
| dStdv() const | slr::SlrShadingContext | inline |
| dStdx() const | slr::SlrShadingContext | inline |
| dStdy() const | slr::SlrShadingContext | inline |
| dUVdx() const | slr::SlrShadingContext | inline |
| dUVdy() const | slr::SlrShadingContext | inline |
| dUVWdx() const | slr::SlrShadingContext | inline |
| dUVWdy() const | slr::SlrShadingContext | inline |
| enableBackSideMode() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| enableBothSidesMode() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| enableColorChannels() const | slr::SlrShadingContext | |
| enableDataChannels() const | slr::SlrShadingContext | |
| enableFrontSideMode() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| enableTextureSampling() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| g() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| getNearestIntersection(const ndk::RayContext &Rtx, SlrShadingContext &hitStx) const | slr::SlrShadingContext | |
| getPolygonEdgeDistance(float minDist) const | slr::SlrShadingContext | |
| getViewVector() const | slr::SlrShadingContext | |
| illumColor() const | slr::SlrShadingContext | |
| indirectLightingEnabled() const | slr::SlrShadingContext | |
| intersect(const ndk::RayContext &Rtx) const | slr::SlrShadingContext | |
| IntersectedSurfaces (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| isDebugPixel() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isPixel(int32_t px, int32_t py) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isPixelX(int32_t px) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isPixelY(int32_t py) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| l2w() const | slr::SlrShadingContext | inline |
| lightingEnabled() const | slr::SlrShadingContext | |
| lights() const | slr::SlrShadingContext | |
| N() const | slr::SlrShadingContext | inline |
| Ng() const | slr::SlrShadingContext | inline |
| opacity() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| P() const | slr::SlrShadingContext | inline |
| params | slr::SlrShadingContext | |
| previousStx() const | slr::SlrShadingContext | inline |
| primId | slr::SlrShadingContext | |
| Ps() const | slr::SlrShadingContext | inline |
| pxy() const | slr::SlrShadingContext | |
| r() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| renderableIndex | slr::SlrShadingContext | |
| RenderEngine (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| RenderSpan (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| rgb() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| rgba() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| rprim() const | slr::SlrShadingContext | inline |
| sample(DD::Image::Sampler *sampler, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
| sample(DD::Image::Sampler *sampler, const Dual2Vec2f &v, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
| sample(DD::Image::Iop *texture, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
| sample(DD::Image::Iop *texture, const Dual2Vec2f &v, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
| set(const SlrShadingContext ¤tStx, const ndk::RayContext &Rtx) | slr::SlrShadingContext | |
| set(const SlrShadingContext ¤tStx, const fdk::Vec3f &Rdir, double tMin, double tMax, const ndk::RayContext::TypeMask &Rtype, uint32_t sides_mode) | slr::SlrShadingContext | |
| setTextureSampling(bool enabled) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| shadeBackOnly() const | slr::SlrShadingContext | |
| shadeBothSides() const | slr::SlrShadingContext | |
| shadeFrontOnly() const | slr::SlrShadingContext | |
| shadowColor() const | slr::SlrShadingContext | |
| shadowingEnabled() const | slr::SlrShadingContext | |
| si() const | slr::SlrShadingContext | |
| SlrShadingContext() | slr::SlrShadingContext | |
| SlrThreadContext (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| srcRtx | slr::SlrShadingContext | |
| st() const | slr::SlrShadingContext | inline |
| sttx() const | slr::SlrShadingContext | inline |
| surfaceShader | slr::SlrShadingContext | |
| sxy() const | slr::SlrShadingContext | |
| T() const | slr::SlrShadingContext | inline |
| textureColor() const | slr::SlrShadingContext | |
| textureFilter() const | slr::SlrShadingContext | inline |
| textureSamplingEnabled() const | slr::SlrShadingContext | inline |
| threadIdx() const | slr::SlrShadingContext | |
| time() const | slr::SlrShadingContext | inline |
| triUvw() const | slr::SlrShadingContext | inline |
| useHeroCamForSpec() const | slr::SlrShadingContext | |
| uv() const | slr::SlrShadingContext | inline |
| uvw() const | slr::SlrShadingContext | inline |
| volumeColor() const | slr::SlrShadingContext | |
| w2l() const | slr::SlrShadingContext | inline |