append(fdk::Hash &hash) const | fdk::Vec3< T > | |
array() | fdk::Vec3< T > | inline |
array() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
asDegrees() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
asRadians() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
asVec3d() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
asVec3f() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
asVec3h() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
asVec3i() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
clear() | fdk::Vec3< T > | inline |
const_reference typedef (defined in fdk::Vec3< T >) | fdk::Vec3< T > | |
cross(const Vec3 &v) const | fdk::Vec3< T > | inline |
distanceBetween(const Vec3 &v) const | fdk::Vec3< T > | inline |
distanceFromPlane(T A, T B, T C, T D) const | fdk::Vec3< T > | inline |
distanceSquared(const Vec3 &v) const | fdk::Vec3< T > | inline |
dot(const Vec3 &v) const | fdk::Vec3< T > | inline |
faceForward(const Vec3 &N) | fdk::Vec3< T > | inline |
greaterThanZero() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
interpolateTo(const Vec3< T > &b, S t) const | fdk::Vec3< T > | inline |
isZero() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
kNumElements (defined in fdk::Vec3< T >) | fdk::Vec3< T > | static |
largestAxis() const | fdk::Vec3< T > | inline |
length() const | fdk::Vec3< T > | inline |
lengthSquared() const | fdk::Vec3< T > | inline |
lerpTo(const Vec3< T > &b, S t) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
maximum(const Vec3 &v) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
maximumComponent() const | fdk::Vec3< T > | inline |
minimum(const Vec3 &v) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
minimumComponent() const | fdk::Vec3< T > | inline |
negate() (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
normalize() | fdk::Vec3< T > | inline |
normalized() const | fdk::Vec3< T > | inline |
notZero() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator Vec3< double >() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator Vec3< fdk::half >() const | fdk::Vec3< T > | inline |
operator Vec3< float >() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator Vec3< int >() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator!=(const Vec3 &v) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator!=(S d) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator*(const Mat4< S > &m) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | |
operator*(S d) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator*(const Vec3 &v) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator*(const Mat4< S > &m) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator*=(const Mat4< S > &m) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | |
operator*=(S d) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | |
operator*=(const Vec3 &v) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator*=(const Mat4< S > &m) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator*=(S d) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator+(S d) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator+(const Vec3 &v) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator+=(S d) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | |
operator+=(const Vec3 &v) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator+=(S d) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator-(S d) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator-(const Vec3 &v) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator-() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator-=(S d) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | |
operator-=(const Vec3 &v) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator-=(S d) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator/(S d) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator/(const Vec3 &v) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator/=(S d) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | |
operator/=(const Vec3 &v) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator/=(S d) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator<(const Vec3 &v) const | fdk::Vec3< T > | inline |
operator==(const Vec3 &v) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator==(S d) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator[](int n) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
operator[](int n) const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
orientAroundNormal(Vec3 N, bool auto_flip=true) | fdk::Vec3< T > | inline |
reference typedef (defined in fdk::Vec3< T >) | fdk::Vec3< T > | |
reflect(const Vec3 &N) const | fdk::Vec3< T > | inline |
rotateAroundAxis(T angle, const Vec3 &axis) | fdk::Vec3< T > | inline |
roundIfNearlyOne(T threshold=std::numeric_limits< T >::epsilon()) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
roundIfNearlyZero(T threshold=std::numeric_limits< T >::epsilon()) | fdk::Vec3< T > | inline |
set(T d) | fdk::Vec3< T > | inline |
set(T a, T b, T c) | fdk::Vec3< T > | inline |
setToOne() | fdk::Vec3< T > | inline |
setToZero() | fdk::Vec3< T > | inline |
toDegrees() (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
toRadians() | fdk::Vec3< T > | inline |
value_type typedef (defined in fdk::Vec3< T >) | fdk::Vec3< T > | |
Vec3()=default | fdk::Vec3< T > | |
Vec3(const Vec3< S > &b) | fdk::Vec3< T > | inlineexplicit |
Vec3(const Vec3< S > &v, float n) | fdk::Vec3< T > | inlineexplicit |
Vec3(T a) | fdk::Vec3< T > | inlineexplicit |
Vec3(T a, T b) | fdk::Vec3< T > | inline |
Vec3(T a, T b, T c) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
Vec3(S *v) | fdk::Vec3< T > | inline |
Vec3(const S *v) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
Vec3(const Vec2< T > &v, T vz=(T) 0) (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
x (defined in fdk::Vec3< T >) | fdk::Vec3< T > | |
X (defined in fdk::Vec3< T >) | fdk::Vec3< T > | static |
XAxis (defined in fdk::Vec3< T >) | fdk::Vec3< T > | static |
xy() const (defined in fdk::Vec3< T >) | fdk::Vec3< T > | inline |
y (defined in fdk::Vec3< T >) | fdk::Vec3< T > | |
Y (defined in fdk::Vec3< T >) | fdk::Vec3< T > | static |
YAxis (defined in fdk::Vec3< T >) | fdk::Vec3< T > | static |
z | fdk::Vec3< T > | |
Z (defined in fdk::Vec3< T >) | fdk::Vec3< T > | static |
ZAxis (defined in fdk::Vec3< T >) | fdk::Vec3< T > | static |