Nuke binary plugins 15.1.4
 
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slr::SlrShadingContext Member List

This is the complete list of members for slr::SlrShadingContext, including all inherited members.

_dataCacheslr::SlrShadingContextprotected
_dataCacheIndexslr::SlrShadingContextprotected
_doTextureSamplingslr::SlrShadingContextprotected
_oIfslr::SlrShadingContextprotected
_previousStxslr::SlrShadingContextprotected
_sidesModeslr::SlrShadingContextprotected
_sttxslr::SlrShadingContextprotected
_textureFilterslr::SlrShadingContextprotected
_vdXslr::SlrShadingContext
_vdYslr::SlrShadingContext
_vPslr::SlrShadingContext
a() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
ambientLightingBias() constslr::SlrShadingContext
atmosphereShaderslr::SlrShadingContext
b() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
bindingColor() constslr::SlrShadingContext
blendBackToFront() constslr::SlrShadingContext
camEye2World() constslr::SlrShadingContext
camHeroP() constslr::SlrShadingContext
camP() constslr::SlrShadingContext
camWorld2Eye() constslr::SlrShadingContext
Cf() constslr::SlrShadingContext
createEditableShadingContextCopy(bool copyShadingLayers=true) constslr::SlrShadingContext
currentRtxBundle() constslr::SlrShadingContext
directLightingEnabled() constslr::SlrShadingContext
disableTextureSampling() (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
displacementShaderslr::SlrShadingContext
distanceslr::SlrShadingContext
dPdu() constslr::SlrShadingContext
dPdv() constslr::SlrShadingContext
dPdw() constslr::SlrShadingContext
dPdx() constslr::SlrShadingContext
dPdy() constslr::SlrShadingContext
dStdu() constslr::SlrShadingContext
dStdv() constslr::SlrShadingContext
dStdx() constslr::SlrShadingContext
dStdy() constslr::SlrShadingContext
dUVdx() constslr::SlrShadingContext
dUVdy() constslr::SlrShadingContext
dUVWdx() constslr::SlrShadingContext
dUVWdy() constslr::SlrShadingContext
enableColorChannels() constslr::SlrShadingContext
enableDataChannels() constslr::SlrShadingContext
enableTextureSampling() (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
g() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDoublePrimAttrib(ndk::Channel startChan, double def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDoubleShadingLayer(ndk::Channel startChan, double def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2dPrimAttrib(const Dual2Chans &chans, double def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2dShadingLayer(const Dual2Chans &chans, double def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2fPrimAttrib(const Dual2Chans &chans, float def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2fShadingLayer(const Dual2Chans &chans, float def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2Vec2fPrimAttrib(const Dual2Chans &chans, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2Vec2fShadingLayer(const Dual2Chans &chans, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2Vec3fPrimAttrib(const Dual2Chans &chans, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2Vec3fShadingLayer(const Dual2Chans &chans, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2Vec4fPrimAttrib(const Dual2Chans &chans, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2Vec4fShadingLayer(const Dual2Chans &chans, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getFloatPrimAttrib(ndk::Channel chan, float def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getFloatShadingLayer(ndk::Channel chan, float def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getIntPrimAttrib(ndk::Channel chan, int32_t def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getIntShadingLayer(ndk::Channel chan, int32_t def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getNearestIntersection(const ndk::RayContext &Rtx, SlrShadingContext &hitStx) constslr::SlrShadingContext
getPolygonEdgeDistance(float minDist) constslr::SlrShadingContext
getVec2fPrimAttrib(ndk::Channel startChan, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getVec2fShadingLayer(ndk::Channel startChan, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getVec3fPrimAttrib(ndk::Channel startChan, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getVec3fShadingLayer(ndk::Channel startChan, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getVec4fPrimAttrib(ndk::Channel startChan, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getVec4fShadingLayer(ndk::Channel startChan, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getViewVector() constslr::SlrShadingContext
illumColor() constslr::SlrShadingContext
indirectLightingEnabled() constslr::SlrShadingContext
intersect(const ndk::RayContext &Rtx=ndk::RayContext()) constslr::SlrShadingContext
IntersectedSurfaces (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
isDebugPixel() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isDebugSample() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isPixel(int32_t px, int32_t py) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isPixelX(int32_t px) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isPixelY(int32_t py) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isSlr1LegacyMode() constslr::SlrShadingContext
isWritable() constslr::SlrShadingContext
Itx() constslr::SlrShadingContext
l2w() constslr::SlrShadingContext
lightingEnabled() constslr::SlrShadingContext
lights() constslr::SlrShadingContext
N() constslr::SlrShadingContext
Ng() constslr::SlrShadingContext
nShadingChannels() constslr::SlrShadingContext
opacity() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
operator!=(const SlrShadingContext &i) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
operator!=(float v) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
operator<(const SlrShadingContext &i) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
operator<(float v) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
operator<< (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
operator<=(const SlrShadingContext &i) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
operator<=(float v) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
operator==(const SlrShadingContext &i) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
operator==(float v) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
operator>(const SlrShadingContext &i) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
operator>(float v) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
operator>=(const SlrShadingContext &i) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
operator>=(float v) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
P() constslr::SlrShadingContext
pixelXY() constslr::SlrShadingContext
previousStx() constslr::SlrShadingContextinline
primaryRayIndex() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
primId() constslr::SlrShadingContext
printParamData(std::ostream &) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
Ps() constslr::SlrShadingContext
r() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
rayDepthslr::SlrShadingContext
rayId() constslr::SlrShadingContextinline
renderableIndex() constslr::SlrShadingContext
RenderEngine (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
RenderSpan (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
rgb() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
rgba() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
rPrim() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
sample(DD::Image::Sampler *sampler, DD::Image::Pixel &out) constslr::SlrShadingContext
sample(DD::Image::Sampler *sampler, const Dual2Vec2f &v, DD::Image::Pixel &out) constslr::SlrShadingContext
sample(DD::Image::Iop *texture, DD::Image::Pixel &out) constslr::SlrShadingContext
sample(DD::Image::Iop *texture, const Dual2Vec2f &v, DD::Image::Pixel &out) constslr::SlrShadingContext
sampleIndex() constslr::SlrShadingContext
samplingRng() constslr::SlrShadingContext
setDual2dShadingLayer(const Dual2Chans &chans, const Dual2d &value) (defined in slr::SlrShadingContext)slr::SlrShadingContext
setDual2fShadingLayer(const Dual2Chans &chans, const Dual2f &value) (defined in slr::SlrShadingContext)slr::SlrShadingContext
setDual2Vec2fShadingLayer(const Dual2Chans &chans, const Dual2Vec2f &value) (defined in slr::SlrShadingContext)slr::SlrShadingContext
setDual2Vec3fShadingLayer(const Dual2Chans &chans, const Dual2Vec3f &value) (defined in slr::SlrShadingContext)slr::SlrShadingContext
setDual2Vec4fShadingLayer(const Dual2Chans &chans, const Dual2Vec4f &value) (defined in slr::SlrShadingContext)slr::SlrShadingContext
setFloatShadingLayer(ndk::Channel chan, float value) (defined in slr::SlrShadingContext)slr::SlrShadingContext
setIntShadingLayer(ndk::Channel chan, int32_t value) (defined in slr::SlrShadingContext)slr::SlrShadingContext
setShadingParamsToZero()slr::SlrShadingContext
setSidesMode(ndk::RayContext::SidesMode mode)slr::SlrShadingContextinline
setTextureSampling(bool enabled) (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
setVec2fShadingLayer(ndk::Channel startChan, const fdk::Vec2f &value) (defined in slr::SlrShadingContext)slr::SlrShadingContext
setVec3fShadingLayer(ndk::Channel startChan, const fdk::Vec3f &value) (defined in slr::SlrShadingContext)slr::SlrShadingContext
setVec4fShadingLayer(ndk::Channel startChan, const fdk::Vec4f &value) (defined in slr::SlrShadingContext)slr::SlrShadingContext
shadeBackOnly() constslr::SlrShadingContextinline
shadeBothSides() constslr::SlrShadingContextinline
shadeFrontOnly() constslr::SlrShadingContextinline
ShadingDataCache (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
shadowColor() constslr::SlrShadingContext
shadowingEnabled() constslr::SlrShadingContext
SlrIntegratorContext (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
SlrThreadContext (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
srcRtxslr::SlrShadingContext
st() constslr::SlrShadingContext
startNewRtxBundle() constslr::SlrShadingContext
sttx() constslr::SlrShadingContextinline
subpixelXY() constslr::SlrShadingContext
surfaceShaderslr::SlrShadingContext
T() constslr::SlrShadingContext
textureColor() constslr::SlrShadingContext
textureFilter() constslr::SlrShadingContextinline
textureSamplingEnabled() constslr::SlrShadingContextinline
threadId() constslr::SlrShadingContext
time() constslr::SlrShadingContextinline
triUvw() constslr::SlrShadingContext
useHeroCamForSpec() constslr::SlrShadingContext
uv() constslr::SlrShadingContext
uvw() constslr::SlrShadingContext
volumeColor() constslr::SlrShadingContext
w2l() constslr::SlrShadingContext


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