_dataCache | slr::SlrShadingContext | protected |
_dataCacheIndex | slr::SlrShadingContext | protected |
_doTextureSampling | slr::SlrShadingContext | protected |
_oIf | slr::SlrShadingContext | protected |
_previousStx | slr::SlrShadingContext | protected |
_sidesMode | slr::SlrShadingContext | protected |
_sttx | slr::SlrShadingContext | protected |
_textureFilter | slr::SlrShadingContext | protected |
_vdX | slr::SlrShadingContext | |
_vdY | slr::SlrShadingContext | |
_vP | slr::SlrShadingContext | |
a() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
ambientLightingBias() const | slr::SlrShadingContext | |
atmosphereShader | slr::SlrShadingContext | |
b() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
bindingColor() const | slr::SlrShadingContext | |
blendBackToFront() const | slr::SlrShadingContext | |
camEye2World() const | slr::SlrShadingContext | |
camHeroP() const | slr::SlrShadingContext | |
camP() const | slr::SlrShadingContext | |
camWorld2Eye() const | slr::SlrShadingContext | |
Cf() const | slr::SlrShadingContext | |
createEditableShadingContextCopy(bool copyShadingLayers=true) const | slr::SlrShadingContext | |
currentRtxBundle() const | slr::SlrShadingContext | |
directLightingEnabled() const | slr::SlrShadingContext | |
disableTextureSampling() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
displacementShader | slr::SlrShadingContext | |
distance | slr::SlrShadingContext | |
dPdu() const | slr::SlrShadingContext | |
dPdv() const | slr::SlrShadingContext | |
dPdw() const | slr::SlrShadingContext | |
dPdx() const | slr::SlrShadingContext | |
dPdy() const | slr::SlrShadingContext | |
dStdu() const | slr::SlrShadingContext | |
dStdv() const | slr::SlrShadingContext | |
dStdx() const | slr::SlrShadingContext | |
dStdy() const | slr::SlrShadingContext | |
dUVdx() const | slr::SlrShadingContext | |
dUVdy() const | slr::SlrShadingContext | |
dUVWdx() const | slr::SlrShadingContext | |
dUVWdy() const | slr::SlrShadingContext | |
enableColorChannels() const | slr::SlrShadingContext | |
enableDataChannels() const | slr::SlrShadingContext | |
enableTextureSampling() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
g() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDoublePrimAttrib(ndk::Channel startChan, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDoubleShadingLayer(ndk::Channel startChan, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2dPrimAttrib(const Dual2Chans &chans, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2dShadingLayer(const Dual2Chans &chans, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2fPrimAttrib(const Dual2Chans &chans, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2fShadingLayer(const Dual2Chans &chans, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2Vec2fPrimAttrib(const Dual2Chans &chans, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2Vec2fShadingLayer(const Dual2Chans &chans, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2Vec3fPrimAttrib(const Dual2Chans &chans, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2Vec3fShadingLayer(const Dual2Chans &chans, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2Vec4fPrimAttrib(const Dual2Chans &chans, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2Vec4fShadingLayer(const Dual2Chans &chans, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getFloatPrimAttrib(ndk::Channel chan, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getFloatShadingLayer(ndk::Channel chan, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getIntPrimAttrib(ndk::Channel chan, int32_t def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getIntShadingLayer(ndk::Channel chan, int32_t def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getNearestIntersection(const ndk::RayContext &Rtx, SlrShadingContext &hitStx) const | slr::SlrShadingContext | |
getPolygonEdgeDistance(float minDist) const | slr::SlrShadingContext | |
getVec2fPrimAttrib(ndk::Channel startChan, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getVec2fShadingLayer(ndk::Channel startChan, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getVec3fPrimAttrib(ndk::Channel startChan, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getVec3fShadingLayer(ndk::Channel startChan, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getVec4fPrimAttrib(ndk::Channel startChan, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getVec4fShadingLayer(ndk::Channel startChan, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getViewVector() const | slr::SlrShadingContext | |
illumColor() const | slr::SlrShadingContext | |
indirectLightingEnabled() const | slr::SlrShadingContext | |
intersect(const ndk::RayContext &Rtx=ndk::RayContext()) const | slr::SlrShadingContext | |
IntersectedSurfaces (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
isDebugPixel() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isDebugSample() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isPixel(int32_t px, int32_t py) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isPixelX(int32_t px) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isPixelY(int32_t py) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isSlr1LegacyMode() const | slr::SlrShadingContext | |
isWritable() const | slr::SlrShadingContext | |
Itx() const | slr::SlrShadingContext | |
l2w() const | slr::SlrShadingContext | |
lightingEnabled() const | slr::SlrShadingContext | |
lights() const | slr::SlrShadingContext | |
N() const | slr::SlrShadingContext | |
Ng() const | slr::SlrShadingContext | |
nShadingChannels() const | slr::SlrShadingContext | |
opacity() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
operator!=(const SlrShadingContext &i) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
operator!=(float v) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
operator<(const SlrShadingContext &i) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
operator<(float v) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
operator<< (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
operator<=(const SlrShadingContext &i) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
operator<=(float v) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
operator==(const SlrShadingContext &i) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
operator==(float v) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
operator>(const SlrShadingContext &i) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
operator>(float v) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
operator>=(const SlrShadingContext &i) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
operator>=(float v) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
P() const | slr::SlrShadingContext | |
pixelXY() const | slr::SlrShadingContext | |
previousStx() const | slr::SlrShadingContext | inline |
primaryRayIndex() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
primId() const | slr::SlrShadingContext | |
printParamData(std::ostream &) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
Ps() const | slr::SlrShadingContext | |
r() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
rayDepth | slr::SlrShadingContext | |
rayId() const | slr::SlrShadingContext | inline |
renderableIndex() const | slr::SlrShadingContext | |
RenderEngine (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
RenderSpan (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
rgb() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
rgba() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
rPrim() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
sample(DD::Image::Sampler *sampler, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
sample(DD::Image::Sampler *sampler, const Dual2Vec2f &v, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
sample(DD::Image::Iop *texture, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
sample(DD::Image::Iop *texture, const Dual2Vec2f &v, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
sampleIndex() const | slr::SlrShadingContext | |
samplingRng() const | slr::SlrShadingContext | |
setDual2dShadingLayer(const Dual2Chans &chans, const Dual2d &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
setDual2fShadingLayer(const Dual2Chans &chans, const Dual2f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
setDual2Vec2fShadingLayer(const Dual2Chans &chans, const Dual2Vec2f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
setDual2Vec3fShadingLayer(const Dual2Chans &chans, const Dual2Vec3f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
setDual2Vec4fShadingLayer(const Dual2Chans &chans, const Dual2Vec4f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
setFloatShadingLayer(ndk::Channel chan, float value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
setIntShadingLayer(ndk::Channel chan, int32_t value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
setShadingParamsToZero() | slr::SlrShadingContext | |
setSidesMode(ndk::RayContext::SidesMode mode) | slr::SlrShadingContext | inline |
setTextureSampling(bool enabled) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
setVec2fShadingLayer(ndk::Channel startChan, const fdk::Vec2f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
setVec3fShadingLayer(ndk::Channel startChan, const fdk::Vec3f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
setVec4fShadingLayer(ndk::Channel startChan, const fdk::Vec4f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
shadeBackOnly() const | slr::SlrShadingContext | inline |
shadeBothSides() const | slr::SlrShadingContext | inline |
shadeFrontOnly() const | slr::SlrShadingContext | inline |
ShadingDataCache (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
shadowColor() const | slr::SlrShadingContext | |
shadowingEnabled() const | slr::SlrShadingContext | |
SlrIntegratorContext (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
SlrThreadContext (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
srcRtx | slr::SlrShadingContext | |
st() const | slr::SlrShadingContext | |
startNewRtxBundle() const | slr::SlrShadingContext | |
sttx() const | slr::SlrShadingContext | inline |
subpixelXY() const | slr::SlrShadingContext | |
surfaceShader | slr::SlrShadingContext | |
T() const | slr::SlrShadingContext | |
textureColor() const | slr::SlrShadingContext | |
textureFilter() const | slr::SlrShadingContext | inline |
textureSamplingEnabled() const | slr::SlrShadingContext | inline |
threadId() const | slr::SlrShadingContext | |
time() const | slr::SlrShadingContext | inline |
triUvw() const | slr::SlrShadingContext | |
useHeroCamForSpec() const | slr::SlrShadingContext | |
uv() const | slr::SlrShadingContext | |
uvw() const | slr::SlrShadingContext | |
volumeColor() const | slr::SlrShadingContext | |
w2l() const | slr::SlrShadingContext | |