#include <SlrLightShader.h>
|
| BaseInputParams (const fdk::Vec3f &_color, float _intensity, float _exposure=0.0f) |
|
float | exposureFactor () const |
| Return the scale factor from exposure.
|
|
fdk::Vec3f | illumColor () const |
| Return light color multed by intensity and exposure.
|
|
|
fdk::Vec3f | color |
| Color of the emitted light.
|
|
float | intensity |
| Scale of the emitted light, multed with color.
|
|
float | exposure |
| Scales the power of the light exponentially similar to an fstop and multed with intensity.
|
|
Input values set by local knobs or input connections.