# Copyright (c) 2009 The Foundry Visionmongers Ltd. All Rights Reserved.
import nuke_internal as nuke
import nukescripts
import math
[docs]def camera_up():
"""All new camera_up that uses the version_get/set functions.
This script takes the render camera up one in selected iread/writes.
Camera may be _c# or _p# for previs camera number"""
n = nuke.selectedNodes(recursive=True)
for i in n:
_class = i.Class()
if _class == "Read" or _class == "Write":
name = nuke.filename(i)
if name is not None:
(prefix, v) = nukescripts.version_get(name, "[cp]")
if v is not None:
# use expression instead of expr so 0 prefix does not make octal
# format result so it has 2 digits
v = str("%(#)02d" % {"#":int(nuke.expression(v+"+1"))})
i.knob("file").setValue(nukescripts.version_set(i.knob("file").value(), prefix, v))
i.knob("proxy").setValue(nukescripts.version_set(i.knob("proxy").value(), prefix, v))
nuke.modified(True)
[docs]def camera_down():
"""All new camera_down that uses the version_get/set functions.
This script takes the render camera up one in selected iread/writes.
Camera may be _c# or _p# for previs camera number"""
camera_up()
[docs]def create_camera_here(className = "Camera3"):
# get selected nodes
selected_nodes = nuke.selectedNodes()
# deselect all nodes so the camera doesn't link
for n in selected_nodes:
n["selected"].setValue ( False )
camera = nuke.createNode(className)
viewer = nuke.activeViewer()
m = viewer.getGLCameraMatrix()
t = m.translation()
p = m.rotationsZXY()
camera.knob("rotate").setValue(math.degrees(p[0]), 0)
camera.knob("rotate").setValue(math.degrees(p[1]), 1)
camera.knob("rotate").setValue(math.degrees(p[2]), 2)
camera.knob("translate").setValue(t[0], 0)
camera.knob("translate").setValue(t[1], 1)
camera.knob("translate").setValue(t[2], 2)