| _dataCache | slr::SlrShadingContext | protected |
| _dataCacheIndex | slr::SlrShadingContext | protected |
| _doTextureSampling | slr::SlrShadingContext | protected |
| _oIf | slr::SlrShadingContext | protected |
| _previousStx | slr::SlrShadingContext | protected |
| _sidesMode | slr::SlrShadingContext | protected |
| _sttx | slr::SlrShadingContext | protected |
| _textureFilter | slr::SlrShadingContext | protected |
| _vdX | slr::SlrShadingContext | |
| _vdY | slr::SlrShadingContext | |
| _vP | slr::SlrShadingContext | |
| a() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| ambientLightingBias() const | slr::SlrShadingContext | |
| atmosphereShader | slr::SlrShadingContext | |
| b() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| bindingColor() const | slr::SlrShadingContext | |
| blendBackToFront() const | slr::SlrShadingContext | |
| camEye2World() const | slr::SlrShadingContext | |
| camHeroP() const | slr::SlrShadingContext | |
| camP() const | slr::SlrShadingContext | |
| camWorld2Eye() const | slr::SlrShadingContext | |
| Cf() const | slr::SlrShadingContext | |
| createEditableShadingContextCopy(bool copyShadingLayers=true) const | slr::SlrShadingContext | |
| currentRtxBundle() const | slr::SlrShadingContext | |
| directLightingEnabled() const | slr::SlrShadingContext | |
| disableTextureSampling() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| displacementShader | slr::SlrShadingContext | |
| distance | slr::SlrShadingContext | |
| dPdu() const | slr::SlrShadingContext | |
| dPdv() const | slr::SlrShadingContext | |
| dPdw() const | slr::SlrShadingContext | |
| dPdx() const | slr::SlrShadingContext | |
| dPdy() const | slr::SlrShadingContext | |
| dStdu() const | slr::SlrShadingContext | |
| dStdv() const | slr::SlrShadingContext | |
| dStdx() const | slr::SlrShadingContext | |
| dStdy() const | slr::SlrShadingContext | |
| dUVdx() const | slr::SlrShadingContext | |
| dUVdy() const | slr::SlrShadingContext | |
| dUVWdx() const | slr::SlrShadingContext | |
| dUVWdy() const | slr::SlrShadingContext | |
| enableColorChannels() const | slr::SlrShadingContext | |
| enableDataChannels() const | slr::SlrShadingContext | |
| enableTextureSampling() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| g() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDoublePrimAttrib(ndk::Channel startChan, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDoubleShadingLayer(ndk::Channel startChan, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2dPrimAttrib(const Dual2Chans &chans, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2dShadingLayer(const Dual2Chans &chans, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2fPrimAttrib(const Dual2Chans &chans, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2fShadingLayer(const Dual2Chans &chans, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2Vec2fPrimAttrib(const Dual2Chans &chans, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2Vec2fShadingLayer(const Dual2Chans &chans, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2Vec3fPrimAttrib(const Dual2Chans &chans, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2Vec3fShadingLayer(const Dual2Chans &chans, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2Vec4fPrimAttrib(const Dual2Chans &chans, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2Vec4fShadingLayer(const Dual2Chans &chans, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getFloatPrimAttrib(ndk::Channel chan, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getFloatShadingLayer(ndk::Channel chan, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getIntPrimAttrib(ndk::Channel chan, int32_t def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getIntShadingLayer(ndk::Channel chan, int32_t def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getNearestIntersection(const ndk::RayContext &Rtx, SlrShadingContext &hitStx) const | slr::SlrShadingContext | |
| getPolygonEdgeDistance(float minDist) const | slr::SlrShadingContext | |
| getVec2fPrimAttrib(ndk::Channel startChan, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getVec2fShadingLayer(ndk::Channel startChan, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getVec3fPrimAttrib(ndk::Channel startChan, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getVec3fShadingLayer(ndk::Channel startChan, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getVec4fPrimAttrib(ndk::Channel startChan, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getVec4fShadingLayer(ndk::Channel startChan, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getViewVector() const | slr::SlrShadingContext | |
| illumColor() const | slr::SlrShadingContext | |
| indirectLightingEnabled() const | slr::SlrShadingContext | |
| intersect(const ndk::RayContext &Rtx=ndk::RayContext()) const | slr::SlrShadingContext | |
| IntersectedSurfaces (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| isDebugPixel() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isDebugSample() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isPixel(int32_t px, int32_t py) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isPixelX(int32_t px) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isPixelY(int32_t py) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isSlr1LegacyMode() const | slr::SlrShadingContext | |
| isWritable() const | slr::SlrShadingContext | |
| Itx() const | slr::SlrShadingContext | |
| l2w() const | slr::SlrShadingContext | |
| lightingEnabled() const | slr::SlrShadingContext | |
| lights() const | slr::SlrShadingContext | |
| N() const | slr::SlrShadingContext | |
| Ng() const | slr::SlrShadingContext | |
| nShadingChannels() const | slr::SlrShadingContext | |
| opacity() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| operator!=(const SlrShadingContext &i) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| operator!=(float v) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| operator<(const SlrShadingContext &i) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| operator<(float v) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| operator<< (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| operator<=(const SlrShadingContext &i) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| operator<=(float v) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| operator==(const SlrShadingContext &i) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| operator==(float v) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| operator>(const SlrShadingContext &i) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| operator>(float v) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| operator>=(const SlrShadingContext &i) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| operator>=(float v) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| P() const | slr::SlrShadingContext | |
| pixelXY() const | slr::SlrShadingContext | |
| previousStx() const | slr::SlrShadingContext | inline |
| primaryRayIndex() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| primId() const | slr::SlrShadingContext | |
| printParamData(std::ostream &) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| Ps() const | slr::SlrShadingContext | |
| r() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| rayDepth | slr::SlrShadingContext | |
| rayId() const | slr::SlrShadingContext | inline |
| renderableIndex() const | slr::SlrShadingContext | |
| RenderEngine (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| RenderSpan (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| rgb() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| rgba() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| rPrim() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| sample(DD::Image::Sampler *sampler, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
| sample(DD::Image::Sampler *sampler, const Dual2Vec2f &v, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
| sample(DD::Image::Iop *texture, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
| sample(DD::Image::Iop *texture, const Dual2Vec2f &v, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
| sampleIndex() const | slr::SlrShadingContext | |
| samplingRng() const | slr::SlrShadingContext | |
| setDual2dShadingLayer(const Dual2Chans &chans, const Dual2d &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| setDual2fShadingLayer(const Dual2Chans &chans, const Dual2f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| setDual2Vec2fShadingLayer(const Dual2Chans &chans, const Dual2Vec2f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| setDual2Vec3fShadingLayer(const Dual2Chans &chans, const Dual2Vec3f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| setDual2Vec4fShadingLayer(const Dual2Chans &chans, const Dual2Vec4f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| setFloatShadingLayer(ndk::Channel chan, float value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| setIntShadingLayer(ndk::Channel chan, int32_t value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| setShadingParamsToZero() | slr::SlrShadingContext | |
| setSidesMode(ndk::RayContext::SidesMode mode) | slr::SlrShadingContext | inline |
| setTextureSampling(bool enabled) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| setVec2fShadingLayer(ndk::Channel startChan, const fdk::Vec2f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| setVec3fShadingLayer(ndk::Channel startChan, const fdk::Vec3f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| setVec4fShadingLayer(ndk::Channel startChan, const fdk::Vec4f &value) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| shadeBackOnly() const | slr::SlrShadingContext | inline |
| shadeBothSides() const | slr::SlrShadingContext | inline |
| shadeFrontOnly() const | slr::SlrShadingContext | inline |
| ShadingDataCache (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| shadowColor() const | slr::SlrShadingContext | |
| shadowingEnabled() const | slr::SlrShadingContext | |
| SlrIntegratorContext (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| SlrThreadContext (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| srcRtx | slr::SlrShadingContext | |
| st() const | slr::SlrShadingContext | |
| startNewRtxBundle() const | slr::SlrShadingContext | |
| sttx() const | slr::SlrShadingContext | inline |
| subpixelXY() const | slr::SlrShadingContext | |
| surfaceShader | slr::SlrShadingContext | |
| T() const | slr::SlrShadingContext | |
| textureColor() const | slr::SlrShadingContext | |
| textureFilter() const | slr::SlrShadingContext | inline |
| textureSamplingEnabled() const | slr::SlrShadingContext | inline |
| threadId() const | slr::SlrShadingContext | |
| time() const | slr::SlrShadingContext | inline |
| triUvw() const | slr::SlrShadingContext | |
| useHeroCamForSpec() const | slr::SlrShadingContext | |
| uv() const | slr::SlrShadingContext | |
| uvw() const | slr::SlrShadingContext | |
| volumeColor() const | slr::SlrShadingContext | |
| w2l() const | slr::SlrShadingContext | |