#include <Iop.h>
Public Attributes | |
| int | width |
| How wide the texture buffer is in texels. | |
| int | height |
| How tall the texture buffer is in texels. | |
| int | borderSize |
| The border size in texels, around the texture. | |
| fdk::Vec2i | origin |
| Location of buffer left/bottom in Iop pixels. | |
| fdk::Vec2f | scale |
| Scaling of texture w/h from Iop pixels to texels. | |
| struct DD::Image::Iop::TextureImageInfo::UVTransform | uvTransform |
| UV coordinates of texture corners. | |
Texture resolution information. Note that a texture can be sized differently in X & Y to maximize the usage of the buffer from the Iop source, so do not assume the texels have a 1:1 aspect ratio. See the getTextureImageInfo() method for more info.
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