Blink Library Files¶
The BlinkScript node allows users to include contents of other Blink files within their kernel without having to re-implement them manually.
Adding Blink Library Files¶
Adding a Blink library file to an existing kernel is as simple as viewing the Library Files tab on your BlinkScript, selecting your library file with the file picker or supplying the path and then clicking the “Add” button.
This will add a new Blink library file to your BlinkScript and the functions within that library file will now be available to use in the primary Blink kernel.
Blink library file paths can be relative to the Blink library folder preference path or the project directory and can contain tcl notation for using environment variables etc. Otherwise paths are expected to be absolute.
Removing Blink Library Files¶
The option to remove a Blink library file from a BlinkScript is available via the right click menu on the library file you wish to remove.
Editing Blink Library File Paths¶
Editing a Blink library file path is also available via the right click menu on the library file path you wish to change. This will open a file picker and allow you to edit the path for that library file.
Introduced in Nuke 16.0