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| ShadowAPI (const Prim &prim) |
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bool | validate () |
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| operator bool () const |
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void | apply () |
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Attribute | createShadowColorAttr (const Value &defaultValue=Value()) |
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Attribute | getShadowColorAttr () const |
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void | setShadowColor (const fdk::Vec3f &value, fdk::TimeValue time=fdk::defaultTimeValue()) |
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fdk::Vec3f | getShadowColor (fdk::TimeValue time=fdk::defaultTimeValue()) const |
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Attribute | createShadowDistanceAttr (const Value &defaultValue=Value()) |
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Attribute | getShadowDistanceAttr () const |
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void | setShadowDistance (float value, fdk::TimeValue time=fdk::defaultTimeValue()) |
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float | getShadowDistance (fdk::TimeValue time=fdk::defaultTimeValue()) const |
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Attribute | createShadowEnableAttr (const Value &defaultValue=Value()) |
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Attribute | getShadowEnableAttr () const |
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void | setShadowEnable (bool value, fdk::TimeValue time=fdk::defaultTimeValue()) |
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bool | getShadowEnable (fdk::TimeValue time=fdk::defaultTimeValue()) const |
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Attribute | createShadowFalloffAttr (const Value &defaultValue=Value()) |
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Attribute | getShadowFalloffAttr () const |
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void | setShadowFalloff (float value, fdk::TimeValue time=fdk::defaultTimeValue()) |
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float | getShadowFalloff (fdk::TimeValue time=fdk::defaultTimeValue()) const |
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Attribute | createShadowFalloffGammaAttr (const Value &defaultValue=Value()) |
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Attribute | getShadowFalloffGammaAttr () const |
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void | setShadowFalloffGamma (float value, fdk::TimeValue time=fdk::defaultTimeValue()) |
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float | getShadowFalloffGamma (fdk::TimeValue time=fdk::defaultTimeValue()) const |
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