This is the complete list of members for slr::SlrLightMaterial, including all inherited members.
_renderVersion | slr::SlrLightMaterial | protected |
hash | slr::SlrLightMaterial | |
illuminate(const SlrShadingContext &stx, const fdk::Vec3f &lobeN, const SlrLightInfo <Info, ndk::RayContext &illumRayOut, float &directPdfWeightOut, DD::Image::Pixel &colorOut, DD::Image::Pixel &shadowTransmissionOut) const | slr::SlrLightMaterial | |
imagingGroup | slr::SlrLightMaterial | |
imagingShader() const | slr::SlrLightMaterial | inline |
initializeForShading(uint32_t num_shading_threads) | slr::SlrLightMaterial | |
inputTextureChannels | slr::SlrLightMaterial | |
light() const (defined in slr::SlrLightMaterial) | slr::SlrLightMaterial | inline |
lightShader | slr::SlrLightMaterial | |
outputChannels | slr::SlrLightMaterial | |
renderVersion() const | slr::SlrLightMaterial | inline |
requestResources(const DD::Image::ChannelSet &request_channels) | slr::SlrLightMaterial | |
setRenderVersion(int32_t v) (defined in slr::SlrLightMaterial) | slr::SlrLightMaterial | inline |
shadowChannel | slr::SlrLightMaterial | |
SlrLightMaterial() (defined in slr::SlrLightMaterial) | slr::SlrLightMaterial | |
textureBindings | slr::SlrLightMaterial | |
translateUsgMaterial(SlrEngineContext &slrtx, const usg::Prim &lightPrim, const fdk::TimeValue &time, const usg::Path &materialPath, SlrLightMaterial *existingSlrMaterial) | slr::SlrLightMaterial | static |
validateLight(SlrEngineContext &slrtx) | slr::SlrLightMaterial | |
writableShadingLayers() const | slr::SlrLightMaterial | |
~SlrLightMaterial() | slr::SlrLightMaterial | |