This is the complete list of members for slr::SlrLightMaterial, including all inherited members.
| _renderVersion | slr::SlrLightMaterial | protected |
| hash | slr::SlrLightMaterial | |
| illuminate(const SlrShadingContext &stx, const fdk::Vec3f &lobeN, const SlrLightInfo <Info, ndk::RayContext &illumRayOut, float &directPdfWeightOut, DD::Image::Pixel &colorOut, DD::Image::Pixel &shadowTransmissionOut) const | slr::SlrLightMaterial | |
| imagingGroup | slr::SlrLightMaterial | |
| imagingShader() const | slr::SlrLightMaterial | inline |
| initializeForShading(uint32_t num_shading_threads) | slr::SlrLightMaterial | |
| inputTextureChannels | slr::SlrLightMaterial | |
| light() const (defined in slr::SlrLightMaterial) | slr::SlrLightMaterial | inline |
| lightShader | slr::SlrLightMaterial | |
| outputChannels | slr::SlrLightMaterial | |
| renderVersion() const | slr::SlrLightMaterial | inline |
| requestResources(const DD::Image::ChannelSet &request_channels) | slr::SlrLightMaterial | |
| setRenderVersion(int32_t v) (defined in slr::SlrLightMaterial) | slr::SlrLightMaterial | inline |
| shadowChannel | slr::SlrLightMaterial | |
| SlrLightMaterial() (defined in slr::SlrLightMaterial) | slr::SlrLightMaterial | |
| textureBindings | slr::SlrLightMaterial | |
| translateUsgMaterial(SlrEngineContext &slrtx, const usg::Prim &lightPrim, const fdk::TimeValue &time, const usg::Path &materialPath, SlrLightMaterial *existingSlrMaterial) | slr::SlrLightMaterial | static |
| validateLight(SlrEngineContext &slrtx) | slr::SlrLightMaterial | |
| writableShadingLayers() const | slr::SlrLightMaterial | |
| ~SlrLightMaterial() | slr::SlrLightMaterial | |