| _blendingOrder | slr::SlrShadingContext | protected |
| _indexOfRefraction | slr::SlrShadingContext | protected |
| _shadeSides | slr::SlrShadingContext | protected |
| _textureFilter | slr::SlrShadingContext | protected |
| _textureSamplingEnabled | slr::SlrShadingContext | protected |
| a() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| activeRayBundle() const | slr::SlrShadingContext | |
| alpha() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| ambientLightingBias() const | slr::SlrShadingContext | |
| aovsAOverB(int32_t sampleIndex, const DD::Image::Pixel &A, DD::Image::Pixel &B) const | slr::SlrShadingContext | |
| aovsAReplaceB(const DD::Image::Pixel &A, DD::Image::Pixel &B) const | slr::SlrShadingContext | |
| aovsAUnderB(int32_t sampleIndex, const DD::Image::Pixel &A, DD::Image::Pixel &B, float Balpha) const | slr::SlrShadingContext | |
| aovsCopy(DD::Image::Pixel &outputPixel) const | slr::SlrShadingContext | |
| atmosphereShader | slr::SlrShadingContext | |
| b() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| bindingColor() const | slr::SlrShadingContext | |
| blendingOrder() const | slr::SlrShadingContext | inline |
| blendingOrderBackToFront() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| blendingOrderDisabled() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| blendingOrderFrontToBack() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| camEye2World() const | slr::SlrShadingContext | |
| camHeroP() const | slr::SlrShadingContext | |
| camP() const | slr::SlrShadingContext | |
| camWorld2Eye() const | slr::SlrShadingContext | |
| Cf() const | slr::SlrShadingContext | |
| createEditableShadingContextCopy(bool copyShadingLayers=true) const | slr::SlrShadingContext | |
| createMotionVectorAovs(DD::Image::Pixel &out, bool force=false) const | slr::SlrShadingContext | |
| diffuseDepth (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| directLightingEnabled() const | slr::SlrShadingContext | |
| disableTextureSampling() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| displacementShader | slr::SlrShadingContext | |
| distance() const | slr::SlrShadingContext | |
| dPgdu() const | slr::SlrShadingContext | |
| dPgdv() const | slr::SlrShadingContext | |
| dPgdw() const | slr::SlrShadingContext | |
| dPgdx() const | slr::SlrShadingContext | |
| dPgdy() const | slr::SlrShadingContext | |
| dStdu() const | slr::SlrShadingContext | |
| dStdv() const | slr::SlrShadingContext | |
| dStdx() const | slr::SlrShadingContext | |
| dStdy() const | slr::SlrShadingContext | |
| dUVdx() const | slr::SlrShadingContext | |
| dUVdy() const | slr::SlrShadingContext | |
| dUVWdx() const | slr::SlrShadingContext | |
| dUVWdy() const | slr::SlrShadingContext | |
| enableColorChannels() const | slr::SlrShadingContext | |
| enableDataChannels() const | slr::SlrShadingContext | |
| enableTextureSampling() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| endRayBundle() const | slr::SlrShadingContext | |
| g() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getAov(const SlrAovLayer &aov) const | slr::SlrShadingContext | |
| getDoublePrimAttrib(ndk::Channel chan, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| getDoubleShadingLayer(ndk::Channel chan, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2dPrimAttrib(const Dual2Chans &chans, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| getDual2dShadingLayer(const Dual2Chans &chans, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2fPrimAttrib(const Dual2Chans &chans, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| getDual2fShadingLayer(const Dual2Chans &chans, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2Vec2fPrimAttrib(const Dual2Chans &chans, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| getDual2Vec2fShadingLayer(const Dual2Chans &chans, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2Vec3fPrimAttrib(const Dual2Chans &chans, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| getDual2Vec3fShadingLayer(const Dual2Chans &chans, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getDual2Vec4fPrimAttrib(const Dual2Chans &chans, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| getDual2Vec4fShadingLayer(const Dual2Chans &chans, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getFloatPrimAttrib(ndk::Channel chan, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| getFloatShadingLayer(ndk::Channel chan, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getIntPrimAttrib(ndk::Channel chan, int32_t def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| getIntShadingLayer(ndk::Channel chan, int32_t def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getNearestIntersection(const ndk::RayContext &Rtx, ndk::RayHitPointf &hitPoint) const | slr::SlrShadingContext | |
| getPolygonEdgeDistance(float minDist) const | slr::SlrShadingContext | |
| getThinTransmissionFactor(const ndk::RayContext &Rtx, fdk::Vec3f &transmissionFactor) const | slr::SlrShadingContext | |
| getVec2fPrimAttrib(ndk::Channel startChan, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| getVec2fShadingLayer(ndk::Channel startChan, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getVec3fPrimAttrib(ndk::Channel startChan, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| getVec3fShadingLayer(ndk::Channel startChan, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| getVec4fPrimAttrib(ndk::Channel startChan, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| getVec4fShadingLayer(ndk::Channel startChan, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| globalSceneOffset() const | slr::SlrShadingContext | |
| globalSceneXform() const | slr::SlrShadingContext | |
| illumColor() const | slr::SlrShadingContext | |
| indexOfRefraction() const | slr::SlrShadingContext | inline |
| indIllumColor() const | slr::SlrShadingContext | |
| indirectLightingEnabled() const | slr::SlrShadingContext | |
| intersect(const ndk::RayContext &Rtx=ndk::RayContext()) const | slr::SlrShadingContext | |
| isCameraPath() const | slr::SlrShadingContext | inline |
| isDebugPixel() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isDebugSample() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isPixel(int32_t px, int32_t py) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isPixelX(int32_t px) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isPixelY(int32_t py) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| isReflectedPath() const | slr::SlrShadingContext | inline |
| isRefractedPath() const | slr::SlrShadingContext | inline |
| isShadowPath() const | slr::SlrShadingContext | inline |
| isThinTransmittedPath() const | slr::SlrShadingContext | inline |
| isWritable() const | slr::SlrShadingContext | |
| Itx() const | slr::SlrShadingContext | |
| l2w() const | slr::SlrShadingContext | |
| lightingEnabled() const | slr::SlrShadingContext | |
| lights() const | slr::SlrShadingContext | |
| Ng() const | slr::SlrShadingContext | |
| NgFaceForward() const | slr::SlrShadingContext | |
| Ns() const | slr::SlrShadingContext | |
| NsFaceForward() const | slr::SlrShadingContext | |
| nShadingChannels() const | slr::SlrShadingContext | |
| Oi() const | slr::SlrShadingContext | |
| opacity() const | slr::SlrShadingContext | |
| operator<< (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| outsideIndexOfRefraction() const | slr::SlrShadingContext | |
| Pg() const | slr::SlrShadingContext | |
| PgEnd() const | slr::SlrShadingContext | |
| PgMotionBwd() const | slr::SlrShadingContext | |
| PgMotionFwd() const | slr::SlrShadingContext | |
| PgStart() const | slr::SlrShadingContext | |
| pixelXY() const | slr::SlrShadingContext | |
| presenceThreshold() const | slr::SlrShadingContext | |
| presenceWeight() const | slr::SlrShadingContext | |
| previousStx() const | slr::SlrShadingContext | |
| primaryRayIndex() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| primFlags() const | slr::SlrShadingContext | |
| primId() const | slr::SlrShadingContext | |
| primInfo() const | slr::SlrShadingContext | |
| primPath() const | slr::SlrShadingContext | |
| printParamData(std::ostream &) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| Ps() const | slr::SlrShadingContext | |
| PWg() const | slr::SlrShadingContext | |
| PWs() const | slr::SlrShadingContext | |
| r() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| rayDepth | slr::SlrShadingContext | |
| rayId() const | slr::SlrShadingContext | inline |
| reflectionDepth (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| refractionDepth (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| renderableIndex() const | slr::SlrShadingContext | |
| RenderEngine (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| rgb() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| rgba() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| sample(DD::Image::Sampler *sampler, const DD::Image::ChannelSet &get, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
| sample(DD::Image::Sampler *sampler, const Dual2Vec2f &v, const DD::Image::ChannelSet &get, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
| sample(DD::Image::Iop *texture, const DD::Image::ChannelSet &get, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
| sample(DD::Image::Iop *texture, const Dual2Vec2f &v, const DD::Image::ChannelSet &get, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
| sampleIndex() const | slr::SlrShadingContext | |
| sampleInfo() const | slr::SlrShadingContext | |
| samplingRng() const | slr::SlrShadingContext | |
| selectActiveRayBundle(const SlrRayBundle &rayBundle) const | slr::SlrShadingContext | |
| setBlendingOrder(int8_t order) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| setDual2dShadingLayer(const Dual2Chans &chans, const Dual2d &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
| setDual2fShadingLayer(const Dual2Chans &chans, const Dual2f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
| setDual2Vec2fShadingLayer(const Dual2Chans &chans, const Dual2Vec2f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
| setDual2Vec3fShadingLayer(const Dual2Chans &chans, const Dual2Vec3f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
| setDual2Vec4fShadingLayer(const Dual2Chans &chans, const Dual2Vec4f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
| setFloatShadingLayer(ndk::Channel chan, float value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
| setIndexOfRefraction(float ior) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| setIntShadingLayer(ndk::Channel chan, int32_t value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
| setShadeSides(int8_t sides) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| setShadingParamsToZero() | slr::SlrShadingContext | |
| setTextureFilter(DD::Image::TextureFilter *filter) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
| setTextureSampling(bool enabled) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| setVec2fShadingLayer(ndk::Channel startChan, const fdk::Vec2f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
| setVec3fShadingLayer(ndk::Channel startChan, const fdk::Vec3f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
| setVec4fShadingLayer(ndk::Channel startChan, const fdk::Vec4f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
| shadeBackSide() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| shadeBothSides() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| shadeFrontSide() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
| shadeSides() const | slr::SlrShadingContext | inline |
| shadowColor() const | slr::SlrShadingContext | |
| shadowingEnabled() const | slr::SlrShadingContext | |
| SlrShadingContext()=default | slr::SlrShadingContext | protected |
| SlrThreadContext (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| srcRtx | slr::SlrShadingContext | |
| st() const | slr::SlrShadingContext | |
| startNewRayBundle(ndk::RayContext::TypeMask rayType) const | slr::SlrShadingContext | |
| StxBundle (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
| subpixelXY() const | slr::SlrShadingContext | |
| surfaceShader | slr::SlrShadingContext | |
| textureColor() const | slr::SlrShadingContext | |
| textureFilter() const | slr::SlrShadingContext | |
| textureSamplingEnabled() const | slr::SlrShadingContext | inline |
| threadId() const | slr::SlrShadingContext | |
| time() const | slr::SlrShadingContext | |
| triUvw() const | slr::SlrShadingContext | |
| Ts() const | slr::SlrShadingContext | |
| useHeroCamForSpec() const | slr::SlrShadingContext | |
| uv() const | slr::SlrShadingContext | |
| uvw() const | slr::SlrShadingContext | |
| viewVector() const | slr::SlrShadingContext | |
| volumeColor() const | slr::SlrShadingContext | |
| w2l() const | slr::SlrShadingContext | |
| Zlinear() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |