_blendingOrder | slr::SlrShadingContext | protected |
_indexOfRefraction | slr::SlrShadingContext | protected |
_shadeSides | slr::SlrShadingContext | protected |
_textureFilter | slr::SlrShadingContext | protected |
_textureSamplingEnabled | slr::SlrShadingContext | protected |
a() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
activeRayBundle() const | slr::SlrShadingContext | |
alpha() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
ambientLightingBias() const | slr::SlrShadingContext | |
aovsAOverB(int32_t sampleIndex, const DD::Image::Pixel &A, DD::Image::Pixel &B) const | slr::SlrShadingContext | |
aovsAReplaceB(const DD::Image::Pixel &A, DD::Image::Pixel &B) const | slr::SlrShadingContext | |
aovsAUnderB(int32_t sampleIndex, const DD::Image::Pixel &A, DD::Image::Pixel &B, float Balpha) const | slr::SlrShadingContext | |
aovsCopy(DD::Image::Pixel &outputPixel) const | slr::SlrShadingContext | |
atmosphereShader | slr::SlrShadingContext | |
b() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
bindingColor() const | slr::SlrShadingContext | |
blendingOrder() const | slr::SlrShadingContext | inline |
blendingOrderBackToFront() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
blendingOrderDisabled() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
blendingOrderFrontToBack() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
camEye2World() const | slr::SlrShadingContext | |
camHeroP() const | slr::SlrShadingContext | |
camP() const | slr::SlrShadingContext | |
camWorld2Eye() const | slr::SlrShadingContext | |
Cf() const | slr::SlrShadingContext | |
createEditableShadingContextCopy(bool copyShadingLayers=true) const | slr::SlrShadingContext | |
createMotionVectorAovs(DD::Image::Pixel &out, bool force=false) const | slr::SlrShadingContext | |
diffuseDepth (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
directLightingEnabled() const | slr::SlrShadingContext | |
disableTextureSampling() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
displacementShader | slr::SlrShadingContext | |
distance() const | slr::SlrShadingContext | |
dPgdu() const | slr::SlrShadingContext | |
dPgdv() const | slr::SlrShadingContext | |
dPgdw() const | slr::SlrShadingContext | |
dPgdx() const | slr::SlrShadingContext | |
dPgdy() const | slr::SlrShadingContext | |
dStdu() const | slr::SlrShadingContext | |
dStdv() const | slr::SlrShadingContext | |
dStdx() const | slr::SlrShadingContext | |
dStdy() const | slr::SlrShadingContext | |
dUVdx() const | slr::SlrShadingContext | |
dUVdy() const | slr::SlrShadingContext | |
dUVWdx() const | slr::SlrShadingContext | |
dUVWdy() const | slr::SlrShadingContext | |
enableColorChannels() const | slr::SlrShadingContext | |
enableDataChannels() const | slr::SlrShadingContext | |
enableTextureSampling() (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
endRayBundle() const | slr::SlrShadingContext | |
g() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getAov(const SlrAovLayer &aov) const | slr::SlrShadingContext | |
getDoublePrimAttrib(ndk::Channel chan, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
getDoubleShadingLayer(ndk::Channel chan, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2dPrimAttrib(const Dual2Chans &chans, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
getDual2dShadingLayer(const Dual2Chans &chans, double def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2fPrimAttrib(const Dual2Chans &chans, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
getDual2fShadingLayer(const Dual2Chans &chans, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2Vec2fPrimAttrib(const Dual2Chans &chans, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
getDual2Vec2fShadingLayer(const Dual2Chans &chans, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2Vec3fPrimAttrib(const Dual2Chans &chans, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
getDual2Vec3fShadingLayer(const Dual2Chans &chans, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getDual2Vec4fPrimAttrib(const Dual2Chans &chans, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
getDual2Vec4fShadingLayer(const Dual2Chans &chans, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getFloatPrimAttrib(ndk::Channel chan, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
getFloatShadingLayer(ndk::Channel chan, float def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getIntPrimAttrib(ndk::Channel chan, int32_t def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
getIntShadingLayer(ndk::Channel chan, int32_t def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getNearestIntersection(const ndk::RayContext &Rtx, ndk::RayHitPointf &hitPoint) const | slr::SlrShadingContext | |
getPolygonEdgeDistance(float minDist) const | slr::SlrShadingContext | |
getThinTransmissionFactor(const ndk::RayContext &Rtx, fdk::Vec3f &transmissionFactor) const | slr::SlrShadingContext | |
getVec2fPrimAttrib(ndk::Channel startChan, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
getVec2fShadingLayer(ndk::Channel startChan, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getVec3fPrimAttrib(ndk::Channel startChan, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
getVec3fShadingLayer(ndk::Channel startChan, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
getVec4fPrimAttrib(ndk::Channel startChan, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
getVec4fShadingLayer(ndk::Channel startChan, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
globalSceneOffset() const | slr::SlrShadingContext | |
globalSceneXform() const | slr::SlrShadingContext | |
illumColor() const | slr::SlrShadingContext | |
indexOfRefraction() const | slr::SlrShadingContext | inline |
indIllumColor() const | slr::SlrShadingContext | |
indirectLightingEnabled() const | slr::SlrShadingContext | |
intersect(const ndk::RayContext &Rtx=ndk::RayContext()) const | slr::SlrShadingContext | |
isCameraPath() const | slr::SlrShadingContext | inline |
isDebugPixel() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isDebugSample() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isPixel(int32_t px, int32_t py) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isPixelX(int32_t px) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isPixelY(int32_t py) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
isReflectedPath() const | slr::SlrShadingContext | inline |
isRefractedPath() const | slr::SlrShadingContext | inline |
isShadowPath() const | slr::SlrShadingContext | inline |
isThinTransmittedPath() const | slr::SlrShadingContext | inline |
isWritable() const | slr::SlrShadingContext | |
Itx() const | slr::SlrShadingContext | |
l2w() const | slr::SlrShadingContext | |
lightingEnabled() const | slr::SlrShadingContext | |
lights() const | slr::SlrShadingContext | |
Ng() const | slr::SlrShadingContext | |
NgFaceForward() const | slr::SlrShadingContext | |
Ns() const | slr::SlrShadingContext | |
NsFaceForward() const | slr::SlrShadingContext | |
nShadingChannels() const | slr::SlrShadingContext | |
Oi() const | slr::SlrShadingContext | |
opacity() const | slr::SlrShadingContext | |
operator<< (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
outsideIndexOfRefraction() const | slr::SlrShadingContext | |
Pg() const | slr::SlrShadingContext | |
PgEnd() const | slr::SlrShadingContext | |
PgMotionBwd() const | slr::SlrShadingContext | |
PgMotionFwd() const | slr::SlrShadingContext | |
PgStart() const | slr::SlrShadingContext | |
pixelXY() const | slr::SlrShadingContext | |
presenceThreshold() const | slr::SlrShadingContext | |
presenceWeight() const | slr::SlrShadingContext | |
previousStx() const | slr::SlrShadingContext | |
primaryRayIndex() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
primFlags() const | slr::SlrShadingContext | |
primId() const | slr::SlrShadingContext | |
primInfo() const | slr::SlrShadingContext | |
primPath() const | slr::SlrShadingContext | |
printParamData(std::ostream &) const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
Ps() const | slr::SlrShadingContext | |
PWg() const | slr::SlrShadingContext | |
PWs() const | slr::SlrShadingContext | |
r() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
rayDepth | slr::SlrShadingContext | |
rayId() const | slr::SlrShadingContext | inline |
reflectionDepth (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
refractionDepth (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
renderableIndex() const | slr::SlrShadingContext | |
RenderEngine (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
rgb() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
rgba() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
sample(DD::Image::Sampler *sampler, const DD::Image::ChannelSet &get, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
sample(DD::Image::Sampler *sampler, const Dual2Vec2f &v, const DD::Image::ChannelSet &get, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
sample(DD::Image::Iop *texture, const DD::Image::ChannelSet &get, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
sample(DD::Image::Iop *texture, const Dual2Vec2f &v, const DD::Image::ChannelSet &get, DD::Image::Pixel &out) const | slr::SlrShadingContext | |
sampleIndex() const | slr::SlrShadingContext | |
sampleInfo() const | slr::SlrShadingContext | |
samplingRng() const | slr::SlrShadingContext | |
selectActiveRayBundle(const SlrRayBundle &rayBundle) const | slr::SlrShadingContext | |
setBlendingOrder(int8_t order) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
setDual2dShadingLayer(const Dual2Chans &chans, const Dual2d &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
setDual2fShadingLayer(const Dual2Chans &chans, const Dual2f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
setDual2Vec2fShadingLayer(const Dual2Chans &chans, const Dual2Vec2f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
setDual2Vec3fShadingLayer(const Dual2Chans &chans, const Dual2Vec3f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
setDual2Vec4fShadingLayer(const Dual2Chans &chans, const Dual2Vec4f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
setFloatShadingLayer(ndk::Channel chan, float value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
setIndexOfRefraction(float ior) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
setIntShadingLayer(ndk::Channel chan, int32_t value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
setShadeSides(int8_t sides) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
setShadingParamsToZero() | slr::SlrShadingContext | |
setTextureFilter(DD::Image::TextureFilter *filter) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |
setTextureSampling(bool enabled) (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
setVec2fShadingLayer(ndk::Channel startChan, const fdk::Vec2f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
setVec3fShadingLayer(ndk::Channel startChan, const fdk::Vec3f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
setVec4fShadingLayer(ndk::Channel startChan, const fdk::Vec4f &value)=0 (defined in slr::SlrShadingContext) | slr::SlrShadingContext | pure virtual |
shadeBackSide() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
shadeBothSides() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
shadeFrontSide() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | inline |
shadeSides() const | slr::SlrShadingContext | inline |
shadowColor() const | slr::SlrShadingContext | |
shadowingEnabled() const | slr::SlrShadingContext | |
SlrShadingContext()=default | slr::SlrShadingContext | protected |
SlrThreadContext (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
srcRtx | slr::SlrShadingContext | |
st() const | slr::SlrShadingContext | |
startNewRayBundle(ndk::RayContext::TypeMask rayType) const | slr::SlrShadingContext | |
StxBundle (defined in slr::SlrShadingContext) | slr::SlrShadingContext | friend |
subpixelXY() const | slr::SlrShadingContext | |
surfaceShader | slr::SlrShadingContext | |
textureColor() const | slr::SlrShadingContext | |
textureFilter() const | slr::SlrShadingContext | |
textureSamplingEnabled() const | slr::SlrShadingContext | inline |
threadId() const | slr::SlrShadingContext | |
time() const | slr::SlrShadingContext | |
triUvw() const | slr::SlrShadingContext | |
Ts() const | slr::SlrShadingContext | |
useHeroCamForSpec() const | slr::SlrShadingContext | |
uv() const | slr::SlrShadingContext | |
uvw() const | slr::SlrShadingContext | |
viewVector() const | slr::SlrShadingContext | |
volumeColor() const | slr::SlrShadingContext | |
w2l() const | slr::SlrShadingContext | |
Zlinear() const (defined in slr::SlrShadingContext) | slr::SlrShadingContext | |