Nuke binary plugins 16.1.1
 
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slr::SlrShadingContext Member List

This is the complete list of members for slr::SlrShadingContext, including all inherited members.

_indexOfRefractionslr::SlrShadingContextprotected
_shadeSidesslr::SlrShadingContextprotected
_textureFilterslr::SlrShadingContextprotected
a() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
albedoColor() constslr::SlrShadingContext
allLights() constslr::SlrShadingContext
alpha() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
ambientLightingBias() constslr::SlrShadingContext
aovsAOverB(int32_t sampleIndex, const DD::Image::Pixel &A, DD::Image::Pixel &B) constslr::SlrShadingContext
aovsAReplaceB(const DD::Image::Pixel &A, DD::Image::Pixel &B) constslr::SlrShadingContext
aovsAUnderB(int32_t sampleIndex, const DD::Image::Pixel &A, DD::Image::Pixel &B, float Balpha) constslr::SlrShadingContext
aovsCopy(DD::Image::Pixel &outputPixel) constslr::SlrShadingContext
atmosphereShaderslr::SlrShadingContext
b() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
bindingColor() constslr::SlrShadingContext
camEye2World() constslr::SlrShadingContext
camHeroP() constslr::SlrShadingContext
camP() constslr::SlrShadingContext
camWorld2Eye() constslr::SlrShadingContext
Cf() constslr::SlrShadingContext
createEditableShadingContextCopy(bool copyShadingLayers=true) constslr::SlrShadingContext
createMotionVectorAovs(DD::Image::Pixel &out, bool force=false) constslr::SlrShadingContext
diffuseDepthslr::SlrShadingContext
diffuseLobe() constslr::SlrShadingContext
distance() constslr::SlrShadingContext
dPgdu() constslr::SlrShadingContext
dPgdv() constslr::SlrShadingContext
dPgdw() constslr::SlrShadingContext
dPgdx() constslr::SlrShadingContext
dPgdy() constslr::SlrShadingContext
dStdu() constslr::SlrShadingContext
dStdv() constslr::SlrShadingContext
dStdx() constslr::SlrShadingContext
dStdy() constslr::SlrShadingContext
dUVdx() constslr::SlrShadingContext
dUVdy() constslr::SlrShadingContext
dUVWdx() constslr::SlrShadingContext
dUVWdy() constslr::SlrShadingContext
emissionLobe() constslr::SlrShadingContext
enableColorChannels() constslr::SlrShadingContext
enableDataChannels() constslr::SlrShadingContext
enabledLights() constslr::SlrShadingContext
faceForward(const fdk::Vec3f vector) constslr::SlrShadingContext
g() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getAov(const SlrAovLayer &aov) constslr::SlrShadingContext
getDoublePrimAttrib(ndk::Channel chan, double def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
getDoubleShadingLayer(ndk::Channel chan, double def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2dPrimAttrib(const Dual2Chans &chans, double def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
getDual2dShadingLayer(const Dual2Chans &chans, double def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2fPrimAttrib(const Dual2Chans &chans, float def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
getDual2fShadingLayer(const Dual2Chans &chans, float def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2Vec2fPrimAttrib(const Dual2Chans &chans, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
getDual2Vec2fShadingLayer(const Dual2Chans &chans, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2Vec3fPrimAttrib(const Dual2Chans &chans, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
getDual2Vec3fShadingLayer(const Dual2Chans &chans, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getDual2Vec4fPrimAttrib(const Dual2Chans &chans, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
getDual2Vec4fShadingLayer(const Dual2Chans &chans, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getFloatPrimAttrib(ndk::Channel chan, float def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
getFloatShadingLayer(ndk::Channel chan, float def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getIntPrimAttrib(ndk::Channel chan, int32_t def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
getIntShadingLayer(ndk::Channel chan, int32_t def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getPolygonEdgeDistanceSquared(const bool faceEdgesOnly) constslr::SlrShadingContext
getShadedSurfaceOutput(bool applyPresenceWeight=true)slr::SlrShadingContext
getShaderThreadData(const SlrShader *shader) constslr::SlrShadingContext
getShaderThreadData(int32_t shaderIdentifierIndex) constslr::SlrShadingContext
getThinTransmissionFactor(const SlrRayContext &Rtx, fdk::Vec3f &transmissionFactor) constslr::SlrShadingContext
getVec2fPrimAttrib(ndk::Channel startChan, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
getVec2fShadingLayer(ndk::Channel startChan, const fdk::Vec2f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getVec3fPrimAttrib(ndk::Channel startChan, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
getVec3fShadingLayer(ndk::Channel startChan, const fdk::Vec3f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
getVec4fPrimAttrib(ndk::Channel startChan, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
getVec4fShadingLayer(ndk::Channel startChan, const fdk::Vec4f &def_val) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
globalDirectLightingEnabled() constslr::SlrShadingContext
globalIndirectLightingEnabled() constslr::SlrShadingContext
globalLightingEnabled() constslr::SlrShadingContext
globalShadowingEnabled() constslr::SlrShadingContext
hitIndex() constslr::SlrShadingContext
illumColor() constslr::SlrShadingContext
indexOfRefraction() constslr::SlrShadingContextinline
indIllumColor() constslr::SlrShadingContext
isCameraPath() constslr::SlrShadingContextinline
isDebugPixel() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isDebugSample() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isPixel(int32_t px, int32_t py) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isPixelX(int32_t px) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isPixelY(int32_t py) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
isReflectedPath() constslr::SlrShadingContextinline
isRefractedPath() constslr::SlrShadingContextinline
isShadowPath() constslr::SlrShadingContextinline
isThinTransmittedPath() constslr::SlrShadingContextinline
isValid() constslr::SlrShadingContext
isWritable() constslr::SlrShadingContext
Itx() constslr::SlrShadingContext
l2w() constslr::SlrShadingContext
Ng() constslr::SlrShadingContext
NgFaceForward() constslr::SlrShadingContext
Ns() constslr::SlrShadingContext
NsFaceForward() constslr::SlrShadingContext
nShadingChannels() constslr::SlrShadingContext
Oi() constslr::SlrShadingContext
opacity() constslr::SlrShadingContext
operator bool() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinlineexplicit
operator<< (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
outsideIndexOfRefraction() constslr::SlrShadingContext
Pg() constslr::SlrShadingContext
PgEnd() constslr::SlrShadingContext
PgMotionBwd() constslr::SlrShadingContext
PgMotionFwd() constslr::SlrShadingContext
PgStart() constslr::SlrShadingContext
pixelXY() constslr::SlrShadingContext
presenceThreshold() constslr::SlrShadingContext
presenceWeight() constslr::SlrShadingContext
previousStx() constslr::SlrShadingContext
primaryRayIndex() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
primFlags() constslr::SlrShadingContext
primId() constslr::SlrShadingContext
primInfo() constslr::SlrShadingContext
primPath() constslr::SlrShadingContext
printParamData(std::ostream &) const (defined in slr::SlrShadingContext)slr::SlrShadingContext
Ps() constslr::SlrShadingContext
PWg() constslr::SlrShadingContext
PWs() constslr::SlrShadingContext
r() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
rayDepthslr::SlrShadingContext
rayId() constslr::SlrShadingContextinline
reflectionDepthslr::SlrShadingContext
refractionDepthslr::SlrShadingContext
renderableIndex() constslr::SlrShadingContext
RenderEngine (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
rgb() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
rgba() const (defined in slr::SlrShadingContext)slr::SlrShadingContext
sample(DD::Image::Sampler *sampler, const DD::Image::ChannelSet &get, DD::Image::Pixel &out) constslr::SlrShadingContext
sample(DD::Image::Sampler *sampler, DD::Image::Channel chan) constslr::SlrShadingContext
sample(DD::Image::Sampler *sampler, const Dual2Vec2f &st, const DD::Image::ChannelSet &get, DD::Image::Pixel &out) constslr::SlrShadingContext
sample(DD::Image::Sampler *sampler, const Dual2Vec2f &st, DD::Image::Channel chan) constslr::SlrShadingContext
sample(DD::Image::Iop *texture, const DD::Image::ChannelSet &get, DD::Image::Pixel &out) constslr::SlrShadingContext
sample(DD::Image::Iop *texture, DD::Image::Channel chan) constslr::SlrShadingContext
sample(DD::Image::Iop *texture, const Dual2Vec2f &st, const DD::Image::ChannelSet &get, DD::Image::Pixel &out) constslr::SlrShadingContext
sample(DD::Image::Iop *texture, const Dual2Vec2f &st, DD::Image::Channel chan) constslr::SlrShadingContext
sampleIndex() constslr::SlrShadingContext
sampleInfo() constslr::SlrShadingContext
samplingRng() constslr::SlrShadingContext
setDual2dShadingLayer(const Dual2Chans &chans, const Dual2d &value)=0 (defined in slr::SlrShadingContext)slr::SlrShadingContextpure virtual
setDual2fShadingLayer(const Dual2Chans &chans, const Dual2f &value)=0 (defined in slr::SlrShadingContext)slr::SlrShadingContextpure virtual
setDual2Vec2fShadingLayer(const Dual2Chans &chans, const Dual2Vec2f &value)=0 (defined in slr::SlrShadingContext)slr::SlrShadingContextpure virtual
setDual2Vec3fShadingLayer(const Dual2Chans &chans, const Dual2Vec3f &value)=0 (defined in slr::SlrShadingContext)slr::SlrShadingContextpure virtual
setDual2Vec4fShadingLayer(const Dual2Chans &chans, const Dual2Vec4f &value)=0 (defined in slr::SlrShadingContext)slr::SlrShadingContextpure virtual
setFloatShadingLayer(ndk::Channel chan, float value)=0 (defined in slr::SlrShadingContext)slr::SlrShadingContextpure virtual
setIndexOfRefraction(float ior) (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
setIntShadingLayer(ndk::Channel chan, int32_t value)=0 (defined in slr::SlrShadingContext)slr::SlrShadingContextpure virtual
setShadeSides(int8_t sides) (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
setShadingParamsToZero()slr::SlrShadingContext
setTextureFilter(DD::Image::TextureFilter *filter) (defined in slr::SlrShadingContext)slr::SlrShadingContext
setVec2fShadingLayer(ndk::Channel startChan, const fdk::Vec2f &value)=0 (defined in slr::SlrShadingContext)slr::SlrShadingContextpure virtual
setVec3fShadingLayer(ndk::Channel startChan, const fdk::Vec3f &value)=0 (defined in slr::SlrShadingContext)slr::SlrShadingContextpure virtual
setVec4fShadingLayer(ndk::Channel startChan, const fdk::Vec4f &value)=0 (defined in slr::SlrShadingContext)slr::SlrShadingContextpure virtual
shadeBackSide() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
shadeBothSides() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
shadedOutput() constslr::SlrShadingContext
shadeFrontSide() const (defined in slr::SlrShadingContext)slr::SlrShadingContextinline
shadeSides() constslr::SlrShadingContextinline
shadingToWorldXform() constslr::SlrShadingContext
shadowColor() constslr::SlrShadingContext
SlrShadingContext()=defaultslr::SlrShadingContextprotected
specularLobe() constslr::SlrShadingContext
srcRtx() constslr::SlrShadingContext
st() constslr::SlrShadingContext
StxBundle (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
subpixelXY() constslr::SlrShadingContext
surfaceCanCastShadowsFor(const SlrPrimEnabledLighting &primLightingInfo) constslr::SlrShadingContextinline
surfaceCanReceiveShadowsFor(const SlrPrimEnabledLighting &primLightingInfo) constslr::SlrShadingContextinline
surfaceShaderslr::SlrShadingContext
textureColor() constslr::SlrShadingContext
textureFilter() constslr::SlrShadingContext
ThreadContext (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
threadContext() constslr::SlrShadingContext
threadId() constslr::SlrShadingContext
threadIndex() constslr::SlrShadingContext
time() constslr::SlrShadingContext
trace(const fdk::Vec3f &origin, const fdk::Vec3f &dir, ndk::RayContext::TypeMask type=ndk::RayContext::shadowRay(), float minDist=defaultMinDistance(), float maxDist=defaultMaxDistance()) constslr::SlrShadingContext
trace(const SlrRayContext &Rtx) constslr::SlrShadingContext
trace(const SlrRayContext &Rtx, ndk::RayHitPointf &hitPoint) constslr::SlrShadingContext
TraceableFaceTopology (defined in slr::SlrShadingContext)slr::SlrShadingContextfriend
transmissionLobe() constslr::SlrShadingContext
triUvw() constslr::SlrShadingContext
Ts() constslr::SlrShadingContext
useHeroCamForSpec() constslr::SlrShadingContext
uv() constslr::SlrShadingContext
uvw() constslr::SlrShadingContext
viewVector() constslr::SlrShadingContext
volumeColor() constslr::SlrShadingContext
w2l() constslr::SlrShadingContext
worldToShadingOffset() constslr::SlrShadingContext
worldToShadingXform() constslr::SlrShadingContext
Zlinear() const (defined in slr::SlrShadingContext)slr::SlrShadingContext


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