#include <SlrLightShader.h>
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usg::Token::Lazy | castShadow |
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usg::Token::Lazy | receiveShadow |
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usg::Token::Lazy | objectIlluminationMask |
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usg::Token::Lazy | objectReceiveShadowMask |
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usg::Token::Lazy | shadowChannels |
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usg::Token::Lazy | falloffType |
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usg::Token::Lazy | mirrorImageX |
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usg::Token::Lazy | mirrorImageY |
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usg::Token::Lazy | blurSize |
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Access these tokens like so: 'slr::LightTokens.falloffAmount'.